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Okay, time to fix this -.- 
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Adventurer

Joined: 22 Dec 2010 10:43
Posts: 88
Put your beloved blue jar in a closed pack?


14 Aug 2017 21:18
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Myth

Joined: 06 Mar 2012 00:14
Posts: 1691
Dorrien wrote:
Put your beloved blue jar in a closed pack?


Cant put containers in eachother right?


14 Aug 2017 21:26
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Adventurer

Joined: 22 Dec 2010 10:43
Posts: 88
I am not sure, hence my question mark at the end. I know (IRL) i got bags of bags... some of those bags in the bags have things in said bag.........

I enjoy the qarrabas best. You can (I know ALMOST EVERYONE knows this) give them personalized descriptions that are rather fun and it is itemized well. Based on herbalism skill it will identify for you a well.


14 Aug 2017 21:28
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Rising Hero

Joined: 27 Jun 2011 13:20
Posts: 371
I don't understand why closing containers is being brought up all the time instead of discussing the real problem. The real problem is invis stealing and your inability to do anything about it. Preventing and keeping yourself safe is one thing, counteting is another, and there are NO(or almost no) counters to invis stealing. You're all are most welcome to stand 24/7 at church and tell newbies to close their containers. But how many newbies do you know, who put their coins in packs and close them? Are you aware of what kind of inconvenience it is, if you don't have RMC purse? On top of that, all RMC commands leave your purse opened, available for thieves to put their little dirty fingers into it. So it's adding more and more cumbersome aliases on every command that operates on containers, and all that because we can't get a simple fix for invis stealing sprees? And the real problem is what? That they don't care if they fail half of the stealing attempts, they just keep spamming mindlessly completely safe.

The fix should be obvious. Failed to steal? Got caught. Got caught by a big player? Got slaughtered. Got slaughtered? Next time think twice, or don't fail.


15 Aug 2017 12:18
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Adept

Joined: 18 Jul 2017 19:31
Posts: 104
Location: GMT-5
Draugor wrote:
Dorrien wrote:
Put your beloved blue jar in a closed pack?

Cant put containers in eachother right?

can't put jar in pack

Amberlee wrote:
The qarraba also identifies

so for example, qarraba would show
Code:
+-------------------------------------------------------------+
| ## |                  Item Name                  |   Type   |
+-------------------------------------------------------------+
|  1 | [asparagus] upright green stalk             |   Herb   |
|  1 | [cladina] coral-like grey lichen            |   Herb   |
+-------------------------------------------------------------+

but blue herb jar would show
Code:
  Herb (Restore)     Description                        Type       Str    Qty 
+------------------+----------------------------------+----------+------+-----+
| asparagus        | upright green stalk              | fatigue  | min  |   1 |
+------------------+----------------------------------+----------+------+-----+

  Herb (Enhance)     Description                        Type       Str    Qty 
+------------------+----------------------------------+----------+------+-----+
| cladina          | coral-like grey lichen           | con      | norm |   1 |
+------------------+----------------------------------+----------+------+-----+



edit -- but yeah, what mallor said too


15 Aug 2017 16:10
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Adventurer

Joined: 22 Dec 2010 10:43
Posts: 88
Close your shit or lose it. It is that simple people. You're an imbecile if you won't take those steps. 30 seconds of time if you are an incredibly slow typer and your stuff is safe.. WOW! You are making a mountain out of a smoothed out dirt pile... close your shit and move along, clearly bitching here isn't saving your things.

It obviously isn't as simple as just wam bam switch pop and hours of wiz time. You want someone ELSE to do the work that would take them hours when YOU could simply take half a minute to close your shit. The fix is implemented already, it is called closing bags. If you lack the will or know how, how is that a wizards fault..?

This is like driving down a dirt road with the windows rolled down and bitching to the DOT that they need to come out and pave that road because dust got in your car... they will simply say well Ma'ams and Sirs, I suggest you roll up your window next time. Have a nice day!


15 Aug 2017 18:12
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Rising Hero

Joined: 27 Jun 2011 13:20
Posts: 371
Dorrien wrote:
Close your shit or lose it. It is that simple people. You're an imbecile if you won't take those steps. 30 seconds of time if you are an incredibly slow typer and your stuff is safe.. WOW! You are making a mountain out of a smoothed out dirt pile... close your shit and move along, clearly bitching here isn't saving your things.

It obviously isn't as simple as just wam bam switch pop and hours of wiz time. You want someone ELSE to do the work that would take them hours when YOU could simply take half a minute to close your shit. The fix is implemented already, it is called closing bags. If you lack the will or know how, how is that a wizards fault..?

This is like driving down a dirt road with the windows rolled down and bitching to the DOT that they need to come out and pave that road because dust got in your car... they will simply say well Ma'ams and Sirs, I suggest you roll up your window next time. Have a nice day!


Inability to comprehend a simple point seems to be consistent within you.


15 Aug 2017 22:12
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Adept
User avatar

Joined: 12 Feb 2017 06:07
Posts: 100
Location: Studying spell scrolls
I know, from personal experience trying to steal from an NPC, that if you fail to steal from someone while using the SoHM spell, you will lose your invisibility.


16 Aug 2017 08:35
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Beginner

Joined: 16 Dec 2014 22:07
Posts: 23
I have to ask, how come some wizard decided to change the steal command?
In the past once you failed stealing it meant you had alot less chance of succeding anytime soon afterward.
Having in a previous life been a max lvl thief back in the day when you had herbs giving you invis to steal with, I can just say that stealing like it is now was never possible in the past. Although back then you could steal worn/wielded items from npcs.

So seems to me some wizard made a change in the code, leading to the issues we are having now. So who made the changes and why?
My guess wizard who recoded kenders might have altered it to upgrade kenders.

Not sure if this have been brough up previously in the thread, it's too long to read through :)


16 Aug 2017 18:41
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Site Admin

Joined: 17 Feb 2015 22:43
Posts: 94
I will just say that the wizards who recoded the Kender did nothing to alter the global steal command.

I have not hear of any changes being made to the global steal command for all the time I've been in the wizarding community (about 2 years or so) so unless it was done before that and never posted about, I can't say if any changes have been made.


16 Aug 2017 18:55
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