Re: Bringing back old guilds and the forums rules
Posted: 03 Aug 2017 17:43
So when r the vamps re opening. Make some goodie noob the coven leader and see what happens. Not the merc vamps. Real vamps.
The Official Genesis MUD Forums
https://www.genesismud.org/forums/
Oh, yeah that's probably his name. Dunno when they were added, definitely after my minotaur area I think. But it's all very long ago. No idea who made them, and didn't know they were not killable.Tarax the Terrible wrote:Uhm thought that was the name. I mean the myth sized smith in Solace. Part of Tannis Tika Kits Strums party in the books.Cherek wrote:
Who's Theros?
Think he was added same time as foul goblin and
shaman.
Wish all that crew was available for me to kill. Kit included.
I've killed vermie araikas ember etc etc want the set.
Well since I left the Admin I am kind of out of the loop. But before I left there were no such plans. Like I mentioned in the post that Nils felt was just a big lie (why on earth would I lie?), I think that to reopen any guild the first thing we need is the right wizard for the job. And I know Gorboth feels the same way. It's not realistic to let just anyone code a guild (it's hard), and a recode and reopening of an old guild requires an even more experienced and skilled wizard. Someone who really gets the guild, knows the history, and has very good programming and storytelling skills. And as usual the time and motivation to make it happen. And those are hard to find!:) Or of course, a team of wizards who together has the required skills, but setting up wizard teams is even harder.Tarax the Terrible wrote:So when r the vamps re opening. Make some goodie noob the coven leader and see what happens. Not the merc vamps. Real vamps.
Don't look for sense where there is none. Some vague RPS notion from a wizard incoming...Tarax the Terrible wrote:I really don't know where the idea of guild x deserves to be apex, and we balance it by charging them more tax comes from.
It is as old as genesis I guess?
Tada!Ckrik wrote: You also have to remember we designed a rock/paper/scissor system to make things interesting. Some guild's specials just don't match up well against another's and perhaps you're seeing that effect.
Combat ability is a poor measurement... Lol, ok. I am not sure where this term "apex" comes from? Is that the term wizards use to justify some guilds having a much better quality of life? I am sure it's just my ridiculous mortal ignorance, but golly gee whiz there sure seems to be a correlation between tax and combat ability, but I will spare everyone the obvious arguments here. Is "apex" part of this while RPS smoke and mirrors we hear about?Arman wrote:The idea that the more tax you pay the better you are at grinding or combat or pvp is wildly wrong, and is a really poor measure of whether a guild is "apex" or not.
How convenient mortals are never allowed proof. *cough cough HACK*Arman wrote:The maximum amount of combat aid a guild can have is capped. Most guild abilities maximise that cap, so really tax variation is usually due to skills (and there is a skills cap, so that variation is limited) and thematic / versatility /cosmetic reasons. Not that mortals would have any idea about how much tax a guild pays... seeing only immortals can access that information *cough cough*.
I might be a little slow, but could you possibly be speaking about the completely out of order "neutral" layman guild with more combat aid than some occupational guilds, who's absurd game-breaking abilities are completely reliant on taxation to justify said abilities?Dread wrote:.. there sure seems to be a correlation between tax and combat ability, but I will spare everyone the obvious arguments here.
nils wrote:I might be a little slow, but could you possibly be speaking about the completely out of order "neutral" layman guild with more combat aid than some occupational guilds, who's absurd game-breaking abilities are completely reliant on taxation to justify said abilities?Dread wrote:.. there sure seems to be a correlation between tax and combat ability, but I will spare everyone the obvious arguments here.