Boreaulam wrote: Amberlee wrote:
So, Amberlee, I am here to tell you that I think your concern that game imbalance is due to having inequality in the average of modifier divided by six is a complete delusion. You say "you shouold get the same number." Tell me ... why? Why should it add up to the same number when you divide by six? What does that accomplish? How does that solve the problem?
Some days I wonder if you are aware of what you are actually saying.
Now.. Why it should add up.
Because it is actually balanced?
Or do you mean it's fair that some races are more "powerful" than others?
My main problems are this.
The HUGE differences in the modifiers which makes "alpha" races for certain guilds.
I think what Gorboth is trying to say is pure mathematics:
Example some race have:
+30% +10% +30% -30% -10% -10%
And you are saying this is not sum up.
But how will it help if we change it to
+30% +10% +30% -30% -10% -30%
These are multipliers of base stat. So if main focus of character is STR it is still imbalanced.
Mathematically it is not that important if all coefficients sum up to the same value for all races.
Mathematically it makes no sense. I think that's what Gorboth meant.
Or just lower the number to a better % instead of +70% and -70% as you have listed change it to 40% and distribute it so no one race has the best physicals altogether or best mentals altogether. Remove the extremes.
-20% 0% -10% +20% +20% -10% - Gnomes are small in stature and not very strong, rather average when it comes to being nimble and not so hardy but very smart and wise while cowardly if push comes to shove. Nothing is super high and ridiculous, provides stats to make a great spellcaster while still giving slight debuffs to physicals.
Instead of the current standard...
-40% +40% -30% +60% 0% -20% - All over the place, enormous debuffs based off of the high stats of intelligence and dex (That was supposed to govern damage when this race was made)
Points, numbers, percentages it's all the same mould just how you go about adjusting that is different.
Use a point system
-2 0 -1 +2 +2 -1
-4 +4 -3 +6 0 -2
Ones a flat rate, ones a % based but they both follow the same path and idea, people are over complicating this.
Quite frankly I'm still voting for the removal of all modifiers and letting the player choose. Easier to balance, races picked more for RP then Combat Ability and a lot more diversity. All races with human stats, modifiers based on what the player decides to focus. If they choose a primary and secondary of Int and Wis then make them also choose two stats for a primary and secondary debuff as well. If they choose physicals to raise at the same time mentals are lowered at that same rate. It's even, puts the choice in the players hand and promotes RP.