Post
by Tindell » 30 Sep 2017 02:47
I voted change them, but not just in the "change how they're allotted" sense. I'd also like to see what they do changed to add more value to certain stats.
I'm posting these thoughts as someone who doesn't know a whole lot about the mechanics of the game...more impressions from what people tell you to focus on when asking for advice on race/guild setups. First up is DIS....I have never ever been told to focus on DIS with the small exception of maybe gladiator since it might have something to do with how hard charge hits. It feels like a throw away stat. So dwarven bonuses feel cheated and the goblin penalty feels meaningless.
DEX - as Greneth was saying, there aren't many places for a DEX heavy fighter to go. I'm not sure if this means the mechanics of DEX should be changed, or more options are needed for a nimble style of fighter guild. If DEX was changed then it could be left up to the player to determine whether they were, say, a slow heavy hitting knight, or a quicker lightly hitting knight.
This is more in general, but physical stats vs mental stats....as a fighter it seems you can totally toss any regard for mental stats without penalty. Yes, you take more magic damage (I think), but if you look at that list of grinding locations in the help forum, there's not a whole lot of magic damage to be had. So no sweat. Mental stat focused mages will need some physical stats to stay alive/carry stuff, so penalties actually do impact them. Again, I'm no mechanics expert, so perhaps it doesn't impact them much, especially when they're legend/myth level, but I'm thinking a mid-range perspective here (even then, maybe it's not a big deal?)
So, to bring this back to the original question, if stats modifications are to be changed (and the stats themselves not changed), then allocate them in such a way as to give each race a bonus in a meaningful stat and a penalty in a meaningful stat. I would say don't balance to an RP/fantasy image model, but balance to a game mechanics model.