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Calof/Baxter alignment? 
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Adventurer

Joined: 14 Jun 2016 16:34
Posts: 96
As far as I know the size of the enemy doesn't matter in terms of alignment.
It is only the alignment itself that matters.

Which I guess is why so many evil people are killing all the small guards in Kalaman.
It doesn't take a whole lot of time, and they're rather goodaligned.


03 Jun 2018 16:48
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Great Adventurer

Joined: 04 Jun 2010 23:37
Posts: 163
Dragon turtles are, by no means, tiny!

https://roll20.net/compendium/dnd5e/Dra ... le#content


03 Jun 2018 18:34
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Site Admin
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Joined: 04 Mar 2010 04:36
Posts: 2748
Zugzug wrote:
Cherek wrote:
Zugzug wrote:
Just turtles, sharks and serpents. Have to reset them all to get a chance to get more dragon turtles.


I am pretty sure dragon turtles, like most dragons, have evil align?


Thanks for pointing that out. However, Arman did mention previously in this thread that some NPCs were "extra-evil", having more than the normal effect on killers alignment, and a quick round on the bloodsea should not drop me that much. All those creatures are tiny (compared to me), so should have barely noticeable align-hit.

Unfortunately, all evil melee people (all 3 of us, lol!) are still competing for the chance to kill Baxter every day, as any prolonged xp-grind will push us towards good-aligned.


No idea if they are extra evil, I doubt it? Thematically those sea creatures doesn't feel overly evil, so it would seem odd if they were extra evil?


04 Jun 2018 01:26
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Wizard
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Joined: 22 Sep 2014 13:15
Posts: 469
None of the sea creatures have additional penalties to alignment like Baxter/Verminaard... but lie Cherek pointed out dragon turtles are by nature evil.

However the shark, which I assume is a creature you have to kill a lot of, is based on a calia variant that is quite evil. I'll change that to a neutral aligned creature over the coming days.


04 Jun 2018 05:12
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Rising Hero
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Joined: 16 Nov 2014 23:10
Posts: 349
Arman wrote:
However the shark, which I assume is a creature you have to kill a lot of, is based on a calia variant that is quite evil. I'll change that to a neutral aligned creature over the coming days.



so, Jaws are based in a Calian tale :-)


04 Jun 2018 11:41
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Veteran

Joined: 20 May 2017 15:25
Posts: 208
Arman wrote:
None of the sea creatures have additional penalties to alignment like Baxter/Verminaard... but lie Cherek pointed out dragon turtles are by nature evil.

However the shark, which I assume is a creature you have to kill a lot of, is based on a calia variant that is quite evil. I'll change that to a neutral aligned creature over the coming days.


Ahh, that could be it. There were quite a lot of spawned, unkilled sharks at the time, perhaps someone short on time was looking for only the turtles. Thank you!


04 Jun 2018 12:05
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Wizard
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Joined: 22 Sep 2014 13:15
Posts: 469
Zugzug wrote:
Arman wrote:
None of the sea creatures have additional penalties to alignment like Baxter/Verminaard... but lie Cherek pointed out dragon turtles are by nature evil.

However the shark, which I assume is a creature you have to kill a lot of, is based on a calia variant that is quite evil. I'll change that to a neutral aligned creature over the coming days.


Ahh, that could be it. There were quite a lot of spawned, unkilled sharks at the time, perhaps someone short on time was looking for only the turtles. Thank you!


Ok, sharks... while violent, are now unaligned.


04 Jun 2018 13:55
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Adept

Joined: 12 Nov 2017 19:56
Posts: 143
Arman wrote:
Ok, sharks... while violent, are now unaligned.


What function does "while" serve in this sentence?
What does being aligned or not have to do with violence?


04 Jun 2018 15:07
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Rising Hero

Joined: 06 Jul 2011 22:24
Posts: 347
Violents attack everyone on spot?


04 Jun 2018 18:34
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Veteran

Joined: 20 May 2017 15:25
Posts: 208
Syrk wrote:
Violents attack everyone on spot?


Sounds like "chaotic stupid" :D


04 Jun 2018 19:57
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