Re: Lockers.
Posted: 12 Feb 2018 18:39
Make this thing seconds-wide.
Drazson wrote:Make this thing seconds-wide.
I get that lockers are contrary to Genesis' core principles. I agree too. However, I'd still like a locker. I've put some thought into it, and here's how I'd solve some of the problems:gorboth wrote:I'm late to the party here - been a while since I had RL time to keep up with the forum.
Lockers are contrary to the core design of Genesis which stipulates that players do not log in with saved gear. A locker is perfectly saved gear, just not on your character. Thus, it will not be made available as is being requested to the Mercenary (or any) guild.
Guild council rooms functioning as personal or small-group lockers is a valid argument, but one we accept as part of the bargain if you are hard-working enough to find yourself elected or earning such positions. Guild council positions do not just happen - they are merited by much work over time to either gain whatever is required by the guild system, or enough political and relational prestige to be elected by votes of your peers or appointment of your predecessor. Unless you are a Kender. Contratulations, Kvator. Enjoy your guildhall-shaped locker.
I designed the current Mercs, so I can take all the credit for the current woes of the droproom system there. I designed it to be thematic, which it hopefully is, with its three factions within the guild (good, evil, neutral.) But I can absolutely see how it is frail and unreliable for storage of elite gear. If I were to consider implementing anything to address what is being requested here, it would be something like a Merc npc who stands around and is willing to hold a few items of gear for whoever will pay him the most. This would also be unreliable, because he could be bribed to give up what he is holding if you want to outpay whoever paid him to hold the stuff. But if you are a rich myth and want to spend 10K plats, maybe no one would be willing to pay him to have your stuff. I'm not going to code that right now, though. Too much else going on.
Globally, there are two things I have considered. One is lockers that are given out as event rewards. These would be personal lockers that hold as much gear as you want for certain periods of time. I could imagine giving a locker to the top winner that would last a month, and to all top 10 finishers that last a week. That sort of thing. The other thing which requires some thought is imbuements. I very much respect the time and hard work (or amazing luck) that goes into acquiring incredibly good and rare imbued items. For this, I would likely want to code something with the enchanter (Karkadelt) himself, in which he would be willing to hold imbued items for people for certain amounts of money. The issue here is that I would want to prevent people from looting droprooms of imbued items and then taking them to Karkadelt. I'd need to look into finding a way to track original ownership/creation of the imbued items. The other thing I would want to avoid is people seeing their favorite piece of gear (crystal axe, whatnot) in a droproom, spending a throwaway stone on it to imbue it, and then having Karkadelt store it for them. These types of abuse would ruin the system.
Those are my thoughts/reactions to this issue.
G.
gorboth wrote:I'm late to the party here - been a while since I had RL time to keep up with the forum.
Lockers are contrary to the core design of Genesis which stipulates that players do not log in with saved gear. A locker is perfectly saved gear, just not on your character. Thus, it will not be made available as is being requested to the Mercenary (or any) guild.
Guild council rooms functioning as personal or small-group lockers is a valid argument, but one we accept as part of the bargain if you are hard-working enough to find yourself elected or earning such positions. Guild council positions do not just happen - they are merited by much work over time to either gain whatever is required by the guild system, or enough political and relational prestige to be elected by votes of your peers or appointment of your predecessor. Unless you are a Kender. Contratulations, Kvator. Enjoy your guildhall-shaped locker.
I designed the current Mercs, so I can take all the credit for the current woes of the droproom system there. I designed it to be thematic, which it hopefully is, with its three factions within the guild (good, evil, neutral.) But I can absolutely see how it is frail and unreliable for storage of elite gear. If I were to consider implementing anything to address what is being requested here, it would be something like a Merc npc who stands around and is willing to hold a few items of gear for whoever will pay him the most. This would also be unreliable, because he could be bribed to give up what he is holding if you want to outpay whoever paid him to hold the stuff. But if you are a rich myth and want to spend 10K plats, maybe no one would be willing to pay him to have your stuff. I'm not going to code that right now, though. Too much else going on.
Globally, there are two things I have considered. One is lockers that are given out as event rewards. These would be personal lockers that hold as much gear as you want for certain periods of time. I could imagine giving a locker to the top winner that would last a month, and to all top 10 finishers that last a week. That sort of thing. The other thing which requires some thought is imbuements. I very much respect the time and hard work (or amazing luck) that goes into acquiring incredibly good and rare imbued items. For this, I would likely want to code something with the enchanter (Karkadelt) himself, in which he would be willing to hold imbued items for people for certain amounts of money. The issue here is that I would want to prevent people from looting droprooms of imbued items and then taking them to Karkadelt. I'd need to look into finding a way to track original ownership/creation of the imbued items. The other thing I would want to avoid is people seeing their favorite piece of gear (crystal axe, whatnot) in a droproom, spending a throwaway stone on it to imbue it, and then having Karkadelt store it for them. These types of abuse would ruin the system.
Those are my thoughts/reactions to this issue.
G.
Like I said, max number of items to counter hoarding AND if I deposit it on char A I cant use it on char B, soulbind it to the owner of the locker, this would prevent the scenarion we spoke about when it comes to myths using novice alts to rack shit, making changes is good and also needed, changes like this for instance. Not adding new and very annoying levels to HP that people need to re-adjust to and crap.gorboth wrote:I'm late to the party here - been a while since I had RL time to keep up with the forum.
Lockers are contrary to the core design of Genesis which stipulates that players do not log in with saved gear. A locker is perfectly saved gear, just not on your character. Thus, it will not be made available as is being requested to the Mercenary (or any) guild.
Guild council rooms functioning as personal or small-group lockers is a valid argument, but one we accept as part of the bargain if you are hard-working enough to find yourself elected or earning such positions. Guild council positions do not just happen - they are merited by much work over time to either gain whatever is required by the guild system, or enough political and relational prestige to be elected by votes of your peers or appointment of your predecessor. Unless you are a Kender. Contratulations, Kvator. Enjoy your guildhall-shaped locker.
I designed the current Mercs, so I can take all the credit for the current woes of the droproom system there. I designed it to be thematic, which it hopefully is, with its three factions within the guild (good, evil, neutral.) But I can absolutely see how it is frail and unreliable for storage of elite gear. If I were to consider implementing anything to address what is being requested here, it would be something like a Merc npc who stands around and is willing to hold a few items of gear for whoever will pay him the most. This would also be unreliable, because he could be bribed to give up what he is holding if you want to outpay whoever paid him to hold the stuff. But if you are a rich myth and want to spend 10K plats, maybe no one would be willing to pay him to have your stuff. I'm not going to code that right now, though. Too much else going on.
Globally, there are two things I have considered. One is lockers that are given out as event rewards. These would be personal lockers that hold as much gear as you want for certain periods of time. I could imagine giving a locker to the top winner that would last a month, and to all top 10 finishers that last a week. That sort of thing. The other thing which requires some thought is imbuements. I very much respect the time and hard work (or amazing luck) that goes into acquiring incredibly good and rare imbued items. For this, I would likely want to code something with the enchanter (Karkadelt) himself, in which he would be willing to hold imbued items for people for certain amounts of money. The issue here is that I would want to prevent people from looting droprooms of imbued items and then taking them to Karkadelt. I'd need to look into finding a way to track original ownership/creation of the imbued items. The other thing I would want to avoid is people seeing their favorite piece of gear (crystal axe, whatnot) in a droproom, spending a throwaway stone on it to imbue it, and then having Karkadelt store it for them. These types of abuse would ruin the system.
Those are my thoughts/reactions to this issue.
G.
Thanks for proving players dont mattergorboth wrote:Or, I just do like I discussed in my lengthy and detailed response with thematic solutions. Lockers are not going to happen the way you want.
G.
gorboth wrote:I see no reason to say that. The players are bringing up problems, and I am suggesting thematic solutions. If the players didn't matter, I wouldn't bother. If I refuse to fix problems the way people want, does that mean I don't care about them if I fix them in a way that I believe is best for the game?
G.