Herbflation

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Zugzug
Veteran
Posts: 233
Joined: 20 May 2017 15:25

Herbflation

Post by Zugzug » 26 Jul 2018 01:18

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herbflation
həːbˈfleɪʃ(ə)n/

noun
noun: herbflation

ECONOMICS
A general increase in supply of and fall in the value of herbs.
"the recode opening of this guild overflowed Genesis with skunk berries, causing massive herbflation"

All jokes aside, I actually like this change. Doping should be easily-available to all in Genesis, ranger and goblin alike.

I know there is a flames subject like this, but perhaps we can use this one for a civilized discussion (looking at you, Draugor and Amberlee!) about the global change that mass proliferation of most sought-after herbs will have on Genesis.

Greneth
Wizard
Posts: 237
Joined: 30 Aug 2017 19:55

Re: Herbflation

Post by Greneth » 26 Jul 2018 01:22

The biggest problem that's going to happen is if someone starts using it on herbs like Wilcol. Sells for 1.5 plats a herb. Someones about to become the new RMC Leader.

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Arman
Wizard
Posts: 764
Joined: 22 Sep 2014 13:15

Re: Herbflation

Post by Arman » 26 Jul 2018 01:26

The Reserve Botanist will put some deflationary measures in place. He is just mulling over what that should look like.

Zugzug
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Posts: 233
Joined: 20 May 2017 15:25

Re: Herbflation

Post by Zugzug » 26 Jul 2018 10:01

Arman wrote:The Reserve Botanist will put some deflationary measures in place. He is just mulling over what that should look like.
NO! Keep the printing press going! Just... one... more... skunk...

But in all seriousness, I am just happy that at least a couple evils got in on this gorgefest at least for a day or so, as opposed to Valars themselves quietly reporting this and keeping tens of thousands of herbs that are supposed to spawn 40-50 at a time ;)

Nerull
Wizard
Posts: 303
Joined: 05 Jul 2014 23:24

Re: Herbflation

Post by Nerull » 26 Jul 2018 10:45

Populate 1000 rooms, and the game can potentially create over a million skunks over the duration of an arma.

First man to become a plat millionaire wins a new top hat and monocle!

Zugzug
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Posts: 233
Joined: 20 May 2017 15:25

Re: Herbflation

Post by Zugzug » 26 Jul 2018 11:11

Nerull wrote:Populate 1000 rooms, and the game can potentially create over a million skunks over the duration of an arma.

First man to become a plat millionaire wins a new top hat and monocle!
Have Valars seed all the Krynn war plains, and Arman doesn't need to recode anything there to create *real* conflict :P

edit: also, since it takes 10 seconds to find a herb (I am guessing even the haste spell doesn't help here!) then the limit on how many herbs a single person can find during 1 arma is somewhere around 120,000, so millionaires are a few armas off, at the very least.

Chanele
Champion
Posts: 566
Joined: 04 Mar 2010 12:39

Re: Herbflation

Post by Chanele » 27 Jul 2018 09:53

Make them soulbound or Valar only

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Herbflation

Post by Draugor » 27 Jul 2018 11:13

Chanele wrote:Make them soulbound or Valar only
Hah, thats actually a good idea, make the herb only herbable by valars

Zugzug
Veteran
Posts: 233
Joined: 20 May 2017 15:25

Re: Herbflation

Post by Zugzug » 27 Jul 2018 11:23

Draugor wrote:
Chanele wrote:Make them soulbound or Valar only
Hah, thats actually a good idea, make the herb only herbable by valars
... thinks everyone who has a ton of alts ...

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Herbflation

Post by Draugor » 27 Jul 2018 12:58

Zugzug wrote:
Draugor wrote:
Chanele wrote:Make them soulbound or Valar only
Hah, thats actually a good idea, make the herb only herbable by valars
... thinks everyone who has a ton of alts ...
ANd none in the valars :o Also 3 aint a ton. Now stop beeing bitter.

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