Thalric: Having non-magical stuff always save (but not magical) was one of the more popular ideas before the EQ-saving change was made, and was definitely one of the options that was seriously considered since that would have helped newbies, but not changed the game much for the rest of the players.
Zhar: Some sort of locker / personal rack system was also one of the ideas considered before the EQ-saving change, but it also fell short in favor of the everything-saves solution. It's still a viable idea of course, but I think the current system has a lot of benefits that would be lost if we went back to stuff not saving again.
For example:
- We would get a system that again is rather confusing for a new player. What saves? What does not save? Why did I lose my stuff when I quit? Etc.
- Since non-magical items would not survive Armageddon at all in your suggestion, that's another blow for newbies who naturally rely more on non-magical items in general.
- We would also go back to the system where you would risk LD'ing out with EQ, which was not the most fun way to lose EQ. I think we've all been frustrated, or even devastated, when we've made that mistake (or someone in our guild did). Nah, I don't think I would like to return to that, it's nice to not have that worry
- Finally, we would return to a system where you need to gear up before each playing session, and return home each time you are done. Not having to do that anymore is a very good change I think, since it gives you an encouragement to play even if you only have a little time, which the old system did not really encourage.
Yes, the EQ situation right now is not perfect, and it definitely needs tweaking, but I do not think the solution is to go back to more or less the old ways (+ personal racks), since that reintrocudes many of the drawbacks with the old systems. I think it's better to work on making sure all EQ decays and/or break, which hopefully will make the world a bit more decluttered, and I absolutely agree that is a problem.