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Dragonfear paralysis

Posted: 08 Dec 2018 11:33
by Arman
Hi all,

I've revisited the 20 year old dragon fear code for npcs and have disabled the paralysis function of it, which would make it impossible for a player to enter any commands (including movement and wimpying) for the duration of the paralysis.

With dragon npcs more prevalent in the warfare system, it was resulting in some pretty 'un-fun' experiences, where - combined with dragonarmy soldier npc dragon summons - players were getting almost perma-paralysed.

This doesn't affect the Dragonarmy guild dragon fear, as that doesn't use the same code (and doesn't paralyse).

Cheers,
A.K

Re: Dragonfear paralysis

Posted: 08 Dec 2018 15:39
by Raelle
Thank you, thank you, thank you

A bit of paralysis could be manageable but this was just out of control

Re: Dragonfear paralysis

Posted: 08 Dec 2018 17:05
by Mim
Raelle wrote:Thank you, thank you, thank you

A bit of paralysis could be manageable but this was just out of control
I suppose you were not here when theese kind of multiple stacking paralyzes could be used by players with dragons.
Those were deathtraps indeed and also used like that.

Re: Dragonfear paralysis

Posted: 08 Dec 2018 17:17
by Manglor
Mim wrote:
Raelle wrote:Thank you, thank you, thank you

A bit of paralysis could be manageable but this was just out of control
I suppose you were not here when theese kind of multiple stacking paralyzes could be used by players with dragons.
Those were deathtraps indeed and also used like that.
Memories of the Calian Roundabout come to mind :)

Re: Dragonfear paralysis

Posted: 09 Dec 2018 15:44
by Zugzug
Arman wrote:Hi all,

I've revisited the 20 year old dragon fear code for npcs and have disabled the paralysis function of it, which would make it impossible for a player to enter any commands (including movement and wimpying) for the duration of the paralysis.

With dragon npcs more prevalent in the warfare system, it was resulting in some pretty 'un-fun' experiences, where - combined with dragonarmy soldier npc dragon summons - players were getting almost perma-paralysed.

This doesn't affect the Dragonarmy guild dragon fear, as that doesn't use the same code (and doesn't paralyse).

Cheers,
A.K
Knights block provides for some very 'un-fun' experiences and people can get almost perma-paralysed - i.e. not being to move from one spot, please take it out asap. Thank you.

Re: Dragonfear paralysis

Posted: 09 Dec 2018 16:51
by Raelle
Zugzug, we're talking about the war plains, where you could have slaughtered a paralyzed Neidar or two before this change (if you had bothered to spend any time exploring the new war system)

Re: Dragonfear paralysis

Posted: 09 Dec 2018 19:41
by Manglor
Raelle wrote:Zugzug, we're talking about the war plains, where you could have slaughtered a paralyzed Neidar or two before this change (if you had bothered to spend any time exploring the new war system)
Don't feed the trolls ;)

Re: Dragonfear paralysis

Posted: 10 Dec 2018 06:42
by Draugor
Zugzug wrote:
Arman wrote:Hi all,

I've revisited the 20 year old dragon fear code for npcs and have disabled the paralysis function of it, which would make it impossible for a player to enter any commands (including movement and wimpying) for the duration of the paralysis.

With dragon npcs more prevalent in the warfare system, it was resulting in some pretty 'un-fun' experiences, where - combined with dragonarmy soldier npc dragon summons - players were getting almost perma-paralysed.

This doesn't affect the Dragonarmy guild dragon fear, as that doesn't use the same code (and doesn't paralyse).

Cheers,
A.K
Knights block provides for some very 'un-fun' experiences and people can get almost perma-paralysed - i.e. not being to move from one spot, please take it out asap. Thank you.

You do know the difference between war-plains and player ability? :P

Re: Dragonfear paralysis

Posted: 10 Dec 2018 12:22
by Zugzug
Draugor wrote:
Zugzug wrote:
Arman wrote:Hi all,

I've revisited the 20 year old dragon fear code for npcs and have disabled the paralysis function of it, which would make it impossible for a player to enter any commands (including movement and wimpying) for the duration of the paralysis.

With dragon npcs more prevalent in the warfare system, it was resulting in some pretty 'un-fun' experiences, where - combined with dragonarmy soldier npc dragon summons - players were getting almost perma-paralysed.

This doesn't affect the Dragonarmy guild dragon fear, as that doesn't use the same code (and doesn't paralyse).

Cheers,
A.K
Knights block provides for some very 'un-fun' experiences and people can get almost perma-paralysed - i.e. not being to move from one spot, please take it out asap. Thank you.

You do know the difference between war-plains and player ability? :P
Oh, players lost the ability to cast real (and useful in pvp) dragonfear back when you were still little, that's why you probably don't remember it. The (already-pitiful) guards in Sanction now have lost it too, so, by applying the same rationale, the knights at VK gate (for example) should not be able to block people in.