The Journey (Part 1/2)

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nils
Titan
Posts: 458
Joined: 22 Jul 2016 17:13

The Journey (Part 1/2)

Post by nils » 30 May 2020 17:08

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 ,------------------------------------------------------------------------.
(_\                                                                        \
  |                                                                        |
  | The tale of three brave souls.                                         |
  |                                                                        |
  | Part 1, the Journey.                                                   |
  |                                                                        |
  | Once upon a time there were three good-hearted veterans who served     |
  | as Honourary Angel Guards of the Army of Valarmar located in the       |
  | Sunny Mountains of Middle Earth. While otherwise good natured, well-   |
  | mannered and overly empathic, Pils, Jazzius and Kanel sensed some      |
  | unfairness in the world. Their very skins pulled tightly while only    |
  | giving slight thought to the Evil Clerics of Schmalia, who's darkened  |
  | hearts were greased and abilities empowered by the immortals' favor    |
  | and bias for all things evil.                                          |
  |                                                                        |
  |  "The immortals' work in mysterious ways" they always repeated         |
  | religiously to themselves when dark thoughts made attempts to          |
  | overpower their weary bodies, minds and souls.                         |
  |                                                                        |
  | "We must get stronger", said Kanel after a particularly emotional      |
  | night of unfairness. Pils and Jazzius agreed while simultaneously      |
  | realizing they would have to both bring out the repressed violence     |
  | of the past and mend their marching boots. Middle Earth has long       |
  | been rid of it's past evil occupants and the solitide, prayer and      |
  | reflection made boots an archaic relic, bearing nothing but bad        |
  | memories of a past buried deep in a place untouched for decades.       |
  |                                                                        |
  | The pure joy of barefoot walking through dewy, moist grass has         |
  | trumped the need for protection for as long as they could remember.    |
  | Boots! Such unholy devices, separating skin and the Valar-sung         |
  | nature for extended periods, perpetuating an uncomfortable distance    |
  | between the divine and the divined. "Heresy!" they all chanted as      |
  | laces were tied.                                                       |
  |                                                                        |
  | With heavy hearts they left their tranquil home, aiming for some       |
  | weak, evil dungeon to revive past skill and aggression. After a        |
  | long hard march and a boatride or two they put boots to the ground     |
  | in the lands of Terel where they sought out the Legion of Darkness,    |
  | having heard rumours of not only their dark hearts, but also their     |
  | narrow hallways forcing mostly one-on-one combat. "Praise              |
  | Eru-Illuvatar!" they all shouted as they stormed their fortifications, |
  | sword in hand, ready to forgo all vows of pacifism. Silence. They      |
  | looked at each other, demoralized from all the mental sacrifices       |
  | needed to spin up, they realized someone has already been here, as     |
  | the visage of a heap of headless, half-eaten corpses greeted them      |
  | farther down the hallway.                                              |
  |                                                                        |
  | Very well, someone must have been of equal mind and rid the world      |
  | of darkness. Their aggression subsided, content with the fact that     |
  | the world is now a safer place. "Let's see if the fabled dark elves    |
  | can provide us with the justice we demand" cried Jazzius to the        |
  | eager nods of his holy compatriots. They walked and walked, wondering  |
  | how cold is too cold as they marched through a never-ending forest     |
  | in their search for Avenir.                                            |
  |                                                                        |
  | As they entered the caverns of Avenir the same grotesque sight of      |
  | headless, half-eaten corpses greeted them. Their blood still           |
  | trickling from ruptured veins, indicating the obvious; "Whoever        |
  | shares our quest for good must be close!" they agreed as they went     |
  | deeper into the caves. Following the macabre piles of gore and blood,  |
  | they reached what they believed was the very end of the cave and just  |
  | as they turned around a corner they saw four deadly elemental shapes   |
  | which bore some humanoid resemblance. Pils whispered "What in all      |
  | that's holy are the Schmalian Doomsquad of Sinister Immortal Favour    |
  | doing here, killing their allies?", but before anyone could answer     |
  | one of the shapes started chanting, and before they knew it, the       |
  | entire squad had disapeared into thin air.                             |
  |                                                                        |
  | "Freaky!" the compatriots of divine blessing thought to themselves     |
  | as they - perplexed and utterly demoralized from summoning their       |
  | inner rage without catharsis - figured they'd travel far and wide      |
  | this time in an effort to avoid the Favoured.                          |
  |                                                                        |
  | Jazzius, known for his sea-faring skills, suggested they go to         |
  | Mithas, as trolls were abundant and needed dead in order to restore    |
  | goodness and provide prolonged, substanciated training to one day      |
  | be able to face the Evil Privileged head on. They agreed, put one      |
  | boot in front of the other and marched for days only to spend an       |
  | equal amount of days at sea taking comfort in the fact that they'd     |
  | not encounter the Recipients of Multiple Benefits this far from        |
  | where they were last seen killing their own.                           |
  |                                                                        |
  | As Jazzius expertly guided their vessel to shore, their boots          |
  | finally touched terra firma and as their senses adjusted to the        |
  | lack of motion they gazed toward the southeast at the camps the        |
  | trolls had occupied for as long as they could remember. As they        |
  | trodded on and arrived at the fork, they gazed into the first and      |
  | second camp only to bear witness to ...deja vu!                        |
  |                                                                        |
  | Headless corpses, half-eaten, one heap obviously fresher than the      |
  | other and as they gazed into the third and final camp they faced       |
  | the impossible - "THE CLERICS OF ILL FAVOR! AGAIN!" they whispered     |
  | in perfect syncronization. "How did did they manage to stay a head     |
  | of us all this time?" said Pils, voice breaking. "We have been in      |
  | our boots for weeks and for what? Time a-wasted, strength lost, not    |
  | gained and to top it all; resources and will to live at levels only    |
  | felt as the Deceitful Mangers of Ithilien seemed like they had the     |
  | upper hand. Thank the Good Melkar, a strike of pure ingenuity          |
  | turned the tides and solemn peace has reigned under the watchful,      |
  | benign Eye of the Mithril Mages ever since.                            |
  |                                                                        |
  | Deep in despair the Holy Trio from the Sunny Mountains decided to      |
  | put and end to these Schmalian Malignant Benefactors and thrust        |
  | into battle with with renewed fervor. Pils, who swung first against    |
  | what looked like a semi-material gust of wind only to find his         |
  | weapon hit nothing but air. Jazzius right behind took a swing at       |
  | the fiery humanoid-ish, only to find his weapon a-fire. As Kanel       |
  | pulled back to prepare a lunge the trio heard whispers in the wind     |
  | and right before their eyes, the squad vanished and one troll          |
  | remained.                                                              |
  |                                                                        |
  | The trio took pity on the troll, and upon a promise of doing good,     |
  | left it to repopulate the camp to ensure that the tale of the          |
  | Vanishing Peril from Extreme Favouritism's exploits, swift arrival     |
  | and departure lived on in the faraway lands of Krynn.                  |
  |                                                                        |
  | After several weeks the Trio of Valarmar Goodness finally arrived      |
  | back home in the Sunny Mountains only to find their morals depleted,   |
  | will to go on exhausted and marching boots in tatters. They vowed      |
  | to never put on boots again, and defend their homeworld in             |
  | harmonious, moist barefootedness as a daily reminder that the          |
  | Immortals really do work in mysterious ways.                           |
  |                                                                        |
  | Moral of the story: Team teleportation to player selected locations    |
  | is a gross insult to those in lack of it and their valuable time       |
  | reserved to existing in Genesis. It completely and utterly breaks      |
  | the game if applied as painted above, and should either be completely  |
  | removed or in the very least severely deplete resources and take       |
  | the equivalent of a boat ride plus full wait at the pier to prepare    |
  | and execute. The ability to just skip a whole team to a new grind      |
  | in a matter of seconds provides an unfair advantage to one side of     |
  | the alignment spectre.                                                 |
  |                                                                        |
  | It is not balance people. It's bias, favorism, privilege and           |
  | completely in conflict with the two main reasons boat rides last       |
  | as long as they do; provide arenas for social, player vs player        |
  | interaction and provide a sense of distance.                           |
  |                                                                        |
  |                                                   Penned by the Nils   |
 _|                                                                        |
(_/______________________________________________(*)_______________________/
                                                    \\
                                                     ))
Nil Mortifi Sine Lucre

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