While essentially and technically that seems fair, I still can not see from a game perspective, why standing in a saferoom forever should be facilitated. Why not cap the amount of time one is allowed to stand in a safe-room, and make it work like LD, after 2 hours or something you are logged out?Cherek wrote: ↑08 Jun 2020 20:31
Setting up scripts or triggers to play the game for you while you are not there goes against our botting rules. So idling with triggers to for example autobuy stuff on auction is not okay, since then you've automated your character to play the game for you.
Just standing somewhere and being given stuff does not sound like botting to me, since you're not actually doing anything. However, having triggers setup to react in some way would probably violate our botting rules. For example, having a trigger to pay the person money when they give you stuff, or an aotomated trigger to drop unwanted or dangerous items given to you.
I mean, sometimes RL catches up with us, and we can quickrun to church to stay safe for a while. Fine. Sometimes to get out of a pfight, people can flee to a saferoom, fine (altho why not quit out, as the requirement for being actually safe in a saferoom is the same for quitting?). But why people should be able to stay in one safe-room (to stay safe?) for an entire Armageddon, is beyond me.
I think the age grinding thing (altho I am rooting for Amberlee to keep ahead of sad robot) is not something I'm particularly in favour of. But I'd say there are too many possible ways to do that, that are relatively safe that it cannot be prevented anyways.
The reason Raelle gave, concealing the times when I am actually playing active from times I am not, makes sense, but that doesnt work in a room, that everyone can walk in.
Having said all that, there probably are bigger issues to be solved.