it is a small nerf, but you shouldn't have to hunt a rare item just to remember your seeker. Perhaps the slots could be sent on time playing?
and you could put int/Wis in an equation with time playing?
it is a small nerf, but you shouldn't have to hunt a rare item just to remember your seeker. Perhaps the slots could be sent on time playing?
Technically I think it would be best to just remove the limit and do an auto-remember on people who introduce themselves to you (in case you forget). This would also alleviate the problem of some of the older players having even more limited memory space due to them having a lot of friends in it who haven't been playing for many years (but you never know when they might show up again after a 15-20 year hiatus). It's really a hard choice, do you forget someone you have fond memories of just because they haven't been around for a while just so you can remember someone who's active now?
I don't think having limited memory space is what really constitues what Genesis is or isn't. To me it wouldn't be interfering with the core of Genesis (you probably also hate the fact that now you can list all people in the game by name). I mean, what real difference does it make? Either way you have no control over who chooses to remember or forget you and still have full control over who you introduce to or not. This would be just a quality of life improvement.