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The Nonsense of Genesis Alignment

Posted: 11 Sep 2020 04:15
by sylphan
I can understand why killing a good-aligned creature would make one less "good," more "evil." I cannot understand why killing an evil-aligned creature would necessarily make one more "good." If it's a knight killing a soldier of the BDA, ok, I get it. The knight is on a crusade or whatever to rid Krynn of the evil dragon armies, which is an action toward the "good." Got it. But why would an already evil creature become less evil for killing another evil creature? Wouldn't it make a creature even more evil if it slaughtered its own kind? The current setup seems like a nonsensical compromise between some kind of Manichaeism, such that every guild falls into a metaphysically absolute category of "good" or "evil," and a faction system in which killing within one's own faction lowers one's standing within that faction. This compromise makes no sense at all, though. Arrant nonsense, I say.

Re: The Nonsense of Genesis Alignment

Posted: 11 Sep 2020 05:28
by Arman
Yep. No arguments here.

Re: The Nonsense of Genesis Alignment

Posted: 11 Sep 2020 08:07
by Mim
This is a game.
There are 1000s of nonsenses in it.
Why do we care so much about this one?

Re: The Nonsense of Genesis Alignment

Posted: 11 Sep 2020 08:46
by Drazson
Yep, you're right.

Factions create the grounds for all kinds of player interaction. Right now that "factions" part is alignment for all of us and some specific guild vs guild situations. Alignment somehow had to be implemented so we're here.

In time, we might get more blanket faction-like systems like the war in Krynn. I think Arman or another Wizzie said it's within their intentions too.

Re: The Nonsense of Genesis Alignment

Posted: 11 Sep 2020 09:08
by Fairlight
It is usually like this in a fantasy setting. There are "rules"!

Players need to bring 3 things.

*Skill
*Commitment
*Imagination

If you do you get an experience.

Re: The Nonsense of Genesis Alignment

Posted: 11 Sep 2020 11:11
by Mim
Fairlight wrote:
11 Sep 2020 09:08
It is usually like this in a fantasy setting. There are "rules"!

Players need to bring 3 things.

*Skill
*Commitment
*Imagination

If you do you get an experience.
This was a beautiful post.
One of a kind.

Re: The Nonsense of Genesis Alignment

Posted: 11 Sep 2020 12:41
by Nerull
"Good is a point of view, Anakin." - Uncle Palpatine. :twisted:

Re: The Nonsense of Genesis Alignment

Posted: 11 Sep 2020 13:01
by sylphan
Mim wrote:
11 Sep 2020 08:07
This is a game.
There are 1000s of nonsenses in it.
Why do we care so much about this one?
Probably for the same reason you care enough about my apparently inconsequential post to respond to it.

Re: The Nonsense of Genesis Alignment

Posted: 11 Sep 2020 13:14
by Nerull
It's an old inperfect system the game has been using for a very long time. There are probably more modern approaches to this that could be explored, but which requires some larger incursion of code.

Evil and Good, are more like dear uncle Palpatine said, just viewpoints. They are subjective.

One could use the general population of civilians/folks as a baseline to determine what is "good" and "evil", which would probably fall in somewhere "what is good for us/welfare for us/our lives/security", and maybe Genesis good and evil is a version of that.

One alterlative method is the use of factions - by killing an orc in sparkle, you get a faction point in the positive direction of the general population of Sparkle, while goblinoids might start to look at you with some more dubious eyes.

Old Everquest have an simple version of this one, and same do WoW and other onlinegames.


So, by killing a lot of orcs, the rumour about you killing greenskin might traverse continents, and the AA recruiter, shef and the general snaga mopping the guildhalls might be abit more dubious to the likes of you, or perhaps even more hostile, shop denial etc, and wont be recruited unless you change your ways in a convincing way.

Naturally, killing elves en masse means the greenskins may have a second opinion about you, but at the same time, odds are the pointyears wont allow you beyond their borders in the forests.. :D

Playing chess with Sauron? Rangers wont like you. Murdering Palanthas denizens? The Knights may have a (s)word or two with you etc.

Can it be implemented? sure. Also not that hard to create, but requires time, and wizards willing to dedicate themselves for the cause. The latter is the hardest these days.

Re: The Nonsense of Genesis Alignment

Posted: 11 Sep 2020 13:35
by Amberlee
sylphan wrote:
11 Sep 2020 04:15
I can understand why killing a good-aligned creature would make one less "good," more "evil." I cannot understand why killing an evil-aligned creature would necessarily make one more "good." If it's a knight killing a soldier of the BDA, ok, I get it. The knight is on a crusade or whatever to rid Krynn of the evil dragon armies, which is an action toward the "good." Got it. But why would an already evil creature become less evil for killing another evil creature? Wouldn't it make a creature even more evil if it slaughtered its own kind? The current setup seems like a nonsensical compromise between some kind of Manichaeism, such that every guild falls into a metaphysically absolute category of "good" or "evil," and a faction system in which killing within one's own faction lowers one's standing within that faction. This compromise makes no sense at all, though. Arrant nonsense, I say.
Completely agree and the same argument has been made for years.
Hells I even think most of the admin agrees.
The undertaking of changing the system would be massive though.