Racial Rebalancing News?

Discuss general game topics or anything else that doesn't fit in the other forums
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Rache
Adventurer
Posts: 83
Joined: 05 Aug 2019 22:31
Location: Kaiserslautern

Re: Racial Rebalancing News?

Post by Rache » 20 Dec 2020 21:41

Fairlight wrote:
19 Dec 2020 16:14
The perks and disadvantages of undeath are taken into account in tax and combat aid caps for undead guilds. Just like the advantages and disadvantages of ogres are.
Yes, and when the advantages out-weigh the disadvantages then people are happy to have an extra percent or two slapped onto their guild-stat. Tax me an extra percent or two for not getting fatigued, no need for food, can't be blinded, can't be poisoned, see invisible, casting in darkness, etc etc. Where do I sign up ? Oh, I already know...
Yes, damn those Elemental Clerics!

Thalric
Rising Hero
Posts: 343
Joined: 14 Jun 2016 16:34

Re: Racial Rebalancing News?

Post by Thalric » 21 Dec 2020 10:23

Nice try of misdirection.

User avatar
nils
Titan
Posts: 458
Joined: 22 Jul 2016 17:13

Re: Racial Rebalancing News?

Post by nils » 06 Jan 2021 00:01

Thalric wrote:
21 Dec 2020 10:23
Nice try of misdirection.
Sounds about right to me.
Nil Mortifi Sine Lucre

Thalric
Rising Hero
Posts: 343
Joined: 14 Jun 2016 16:34

Re: Racial Rebalancing News?

Post by Thalric » 06 Jan 2021 00:46

nils wrote:
06 Jan 2021 00:01
Thalric wrote:
21 Dec 2020 10:23
Nice try of misdirection.
Sounds about right to me.
That doesn't surprise anyone.

User avatar
nils
Titan
Posts: 458
Joined: 22 Jul 2016 17:13

Re: Racial Rebalancing News?

Post by nils » 06 Jan 2021 13:35

Thalric wrote:
06 Jan 2021 00:46
nils wrote:
06 Jan 2021 00:01
Thalric wrote:
21 Dec 2020 10:23
Nice try of misdirection.
Sounds about right to me.
That doesn't surprise anyone.
Me being right shouldn't surprise anyone by now.
Nil Mortifi Sine Lucre

User avatar
Redblade
Adept
Posts: 112
Joined: 10 Aug 2020 18:51

Re: Racial Rebalancing News?

Post by Redblade » 06 Jan 2021 13:47

nils wrote:
06 Jan 2021 13:35
Thalric wrote:
06 Jan 2021 00:46
nils wrote:
06 Jan 2021 00:01


Sounds about right to me.
That doesn't surprise anyone.
Me being right shouldn't surprise anyone by now.
Could you save this for the flames? It's not at all productive for the topic, not even by a long shot. Thanks :)
Auta i lómë, Aurë entuluva!
The Night is passing, Day shall come again!

User avatar
Zhar
Wizard
Posts: 1079
Joined: 17 Apr 2012 12:09

Re: Racial Rebalancing News?

Post by Zhar » 06 Jan 2021 22:00

I think this topic has served its purpose and is devolving into personal comments and being derailed again. I guess it's time for @Cherek to close it down.
Time is precious. Waste it wisely.

User avatar
nils
Titan
Posts: 458
Joined: 22 Jul 2016 17:13

Re: Racial Rebalancing News?

Post by nils » 06 Jan 2021 22:55

What a load of horse manure.

The problem isn't derailing, at least if you're also able to stear back onto the tracks, so here goes (again):

There is no problem with races, save one - the dwarf. The goodies really do lack a goblin equivalent, and the solution to this is to just remove the penalty to dexterity that it suffers so insanely from. Problem solved.

The hobbit has extremely high dex, and as low strength as a goblin has int and dis. Hobbit wouldn't be your first choice if you're making a warrior in any other game, why would it in gene? The problem isn't the hobbit as a race, it's the lack of suitable guilds. And no, Kvator, I'm not suggesting there should be a hobbit/kender-alternative that makes hobbit do damage and tank like a goblin. It's about carving out a niche, not making everything equal.

The gnome is also an unpopular race, but their extremely high intelligence just may give them the edge they need as soon as Arman's completed his magic recode. And like the hobbit, nobody picks a gnome to go the warrior-path anyway.

As for the elf.. Well, it's pretty damn epic as a caster and pretty wimpy in regular combat.


Now, what we also need is to make humans more edible. I've suggested a mage-human and a warrior-human at character creation. Their stat-distro would look something like this:
Mage-human: 80 80 80 120 120 120
Warrior-human: 120 120 120 80 80 80

TL:DR
Remove the dexterity-penalty on the dwarf (equal a human)
Make a (working) rogue-type guild for the hobbit/kender
Wait for Arman to fix the magic system for the gnome and elf
Make humans great again!
Nil Mortifi Sine Lucre

User avatar
Skythus
Adventurer
Posts: 91
Joined: 12 Oct 2019 21:59

Re: Racial Rebalancing News?

Post by Skythus » 06 Jan 2021 23:11

nils wrote:
06 Jan 2021 22:55
TL:DR
Remove the dexterity-penalty on the dwarf (equal a human)
Make a (working) rogue-type guild for the hobbit/kender
Wait for Arman to fix the magic system for the gnome and elf
Make humans great again!
I agree with pretty much the whole thing, except humans. Until the magic recode they're king, as they have no drawbacks. You can have a human be good at anything, but I can only recall one goblin mage and a couple gnome/Kender warriors. If you're going to edit racials, take away the drawbacks and add very minor increases to choice stats, or a free secondary focus.

User avatar
nils
Titan
Posts: 458
Joined: 22 Jul 2016 17:13

Re: Racial Rebalancing News?

Post by nils » 07 Jan 2021 01:42

Skythus wrote:
06 Jan 2021 23:11
You can have a human be good at anything, but I can only recall one goblin mage and a couple gnome/Kender warriors. If you're going to edit racials, take away the drawbacks and add very minor increases to choice stats, or a free secondary focus.
The "original" 100 100 100 100 100 100-human would ofcourse still be an option.
Nil Mortifi Sine Lucre

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/