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Re: Racial Rebalancing News?

Posted: 20 Dec 2020 21:41
by Rache
Fairlight wrote:
19 Dec 2020 16:14
The perks and disadvantages of undeath are taken into account in tax and combat aid caps for undead guilds. Just like the advantages and disadvantages of ogres are.
Yes, and when the advantages out-weigh the disadvantages then people are happy to have an extra percent or two slapped onto their guild-stat. Tax me an extra percent or two for not getting fatigued, no need for food, can't be blinded, can't be poisoned, see invisible, casting in darkness, etc etc. Where do I sign up ? Oh, I already know...
Yes, damn those Elemental Clerics!

Re: Racial Rebalancing News?

Posted: 21 Dec 2020 10:23
by Thalric
Nice try of misdirection.

Re: Racial Rebalancing News?

Posted: 06 Jan 2021 00:01
by nils
Thalric wrote:
21 Dec 2020 10:23
Nice try of misdirection.
Sounds about right to me.

Re: Racial Rebalancing News?

Posted: 06 Jan 2021 00:46
by Thalric
nils wrote:
06 Jan 2021 00:01
Thalric wrote:
21 Dec 2020 10:23
Nice try of misdirection.
Sounds about right to me.
That doesn't surprise anyone.

Re: Racial Rebalancing News?

Posted: 06 Jan 2021 13:35
by nils
Thalric wrote:
06 Jan 2021 00:46
nils wrote:
06 Jan 2021 00:01
Thalric wrote:
21 Dec 2020 10:23
Nice try of misdirection.
Sounds about right to me.
That doesn't surprise anyone.
Me being right shouldn't surprise anyone by now.

Re: Racial Rebalancing News?

Posted: 06 Jan 2021 13:47
by Redblade
nils wrote:
06 Jan 2021 13:35
Thalric wrote:
06 Jan 2021 00:46
nils wrote:
06 Jan 2021 00:01


Sounds about right to me.
That doesn't surprise anyone.
Me being right shouldn't surprise anyone by now.
Could you save this for the flames? It's not at all productive for the topic, not even by a long shot. Thanks :)

Re: Racial Rebalancing News?

Posted: 06 Jan 2021 22:00
by Zhar
I think this topic has served its purpose and is devolving into personal comments and being derailed again. I guess it's time for @Cherek to close it down.

Re: Racial Rebalancing News?

Posted: 06 Jan 2021 22:55
by nils
What a load of horse manure.

The problem isn't derailing, at least if you're also able to stear back onto the tracks, so here goes (again):

There is no problem with races, save one - the dwarf. The goodies really do lack a goblin equivalent, and the solution to this is to just remove the penalty to dexterity that it suffers so insanely from. Problem solved.

The hobbit has extremely high dex, and as low strength as a goblin has int and dis. Hobbit wouldn't be your first choice if you're making a warrior in any other game, why would it in gene? The problem isn't the hobbit as a race, it's the lack of suitable guilds. And no, Kvator, I'm not suggesting there should be a hobbit/kender-alternative that makes hobbit do damage and tank like a goblin. It's about carving out a niche, not making everything equal.

The gnome is also an unpopular race, but their extremely high intelligence just may give them the edge they need as soon as Arman's completed his magic recode. And like the hobbit, nobody picks a gnome to go the warrior-path anyway.

As for the elf.. Well, it's pretty damn epic as a caster and pretty wimpy in regular combat.


Now, what we also need is to make humans more edible. I've suggested a mage-human and a warrior-human at character creation. Their stat-distro would look something like this:
Mage-human: 80 80 80 120 120 120
Warrior-human: 120 120 120 80 80 80

TL:DR
Remove the dexterity-penalty on the dwarf (equal a human)
Make a (working) rogue-type guild for the hobbit/kender
Wait for Arman to fix the magic system for the gnome and elf
Make humans great again!

Re: Racial Rebalancing News?

Posted: 06 Jan 2021 23:11
by Skythus
nils wrote:
06 Jan 2021 22:55
TL:DR
Remove the dexterity-penalty on the dwarf (equal a human)
Make a (working) rogue-type guild for the hobbit/kender
Wait for Arman to fix the magic system for the gnome and elf
Make humans great again!
I agree with pretty much the whole thing, except humans. Until the magic recode they're king, as they have no drawbacks. You can have a human be good at anything, but I can only recall one goblin mage and a couple gnome/Kender warriors. If you're going to edit racials, take away the drawbacks and add very minor increases to choice stats, or a free secondary focus.

Re: Racial Rebalancing News?

Posted: 07 Jan 2021 01:42
by nils
Skythus wrote:
06 Jan 2021 23:11
You can have a human be good at anything, but I can only recall one goblin mage and a couple gnome/Kender warriors. If you're going to edit racials, take away the drawbacks and add very minor increases to choice stats, or a free secondary focus.
The "original" 100 100 100 100 100 100-human would ofcourse still be an option.