Well I just grinded myself from adventurer to adept in the academy guild and I had maxed out all my spell skills and I had been focused on intelligence and wisdom since greenhorne as I knew I wanted to go this route. Can unfortunatly confirm that enemies died much faster when I only used my phalantas spear and skipped using spells (I used them anyway because I wanted to level my academy title) that was using the repeating spell cheiropoto, the more costly spell hydrokine also didn't seem to do more than a regular attack but both of these take longer to cast and keeps me from doing other attacks meanwhile so because of this only using regular attacks was faster.Dan wrote: ↑06 Apr 2021 05:47
I'm still claiming that if thats what you believe is the current balance, you should try it out, because thats not how it feels like, it feels like blademaster attack or slashes are a joke compared to the white hits, most often a slash do less than 1 white hit.
Feelings and fact are two different things and here is where I will disagree with you on this topic. The only way to ultimately test what you say is to remove the chance of misses completely and ensure that all monsters you test against are exactly the same every time.
As players we cannot do that.
I am guessing here but there is always a chance we miss an attack completely. Over time (1000 battles) this should of course provide less variance and even itself out versus a smaller test period (lets say 50 battles). But unless we spend that time against the same sized enemy, we don't have good enough data to make the assumption you do.
I can only hope that the wizards have done this.
Dan wrote: ↑06 Apr 2021 05:47
I often see a slash take 1 level, then 2 white hits instant kill the mob,. so something IS OFF, but I can understand on Zhar that off is good, it makes for more diversity altho not in fighting guilds as in 1 year all will have left dps guilds and joined more versatile ones with utilities..
Here I totally agree with you. Even though the effects of white hits have been incorrect in the past, and although I personally welcome this change, the danger of people leaving these DPS guilds due to the effectiveness of evading/healing abilities need to be considered and balanced up (or down) if needed.
Different abilities will still have different value to different people. I think this is perfectly fine though. As long as they are taxed correctly, at least in PVM battles it still means those who pay higher tax still grow slower. The perceived effectiveness of an ability might not really be how it actually plays out in numbers.
Typically most enemies would go down for me in the time I would be able to use 2 cheiropoto and when I didn't use cheiropto the time to finish a fight was about half what it would be otherwise.
Stopped using spells in combat when I needed to heal up as I took less damage in fights.