Balances, or whatever
Posted: 24 Mar 2021 17:06
Back when Carnak was announced as new AoB, I thought the plan was to make all stats count when using magic, and not be capped somewhere around supreme.
Then we (hopefully) all, got surprised when it was the entire state of all combat/damage that should be changed.
And I don't think I need to recap how that went, to begin with...
Supposedly, as I hear it told: All melee now makes more damage and we got more hitpoints.
If that is so, that sounds completely idiotic. We should be hurt more, but not so much more..?
I see a lot of guilds who love the new ways, since it has boosted their guilds in power. And then there are the opposite ones. Those who didn't really benefit.
What I hear the most is people saying that combat is now moronic, and wondering why it was all changed to begin with.
If we were all supposed to take more damage, why not just lower the general amount of hitpoints for all players? Wouldn't that have solved the problem, without changing everything?
If specials bore too much damage, why not just increase white hit damage with 5-10% until you were satisfied?
Was combat really so non-functioning before? Or was is too hard to choose the simple solution?
I don't get it. Not sure I will.
Then we (hopefully) all, got surprised when it was the entire state of all combat/damage that should be changed.
And I don't think I need to recap how that went, to begin with...
Supposedly, as I hear it told: All melee now makes more damage and we got more hitpoints.
If that is so, that sounds completely idiotic. We should be hurt more, but not so much more..?
I see a lot of guilds who love the new ways, since it has boosted their guilds in power. And then there are the opposite ones. Those who didn't really benefit.
What I hear the most is people saying that combat is now moronic, and wondering why it was all changed to begin with.
If we were all supposed to take more damage, why not just lower the general amount of hitpoints for all players? Wouldn't that have solved the problem, without changing everything?
If specials bore too much damage, why not just increase white hit damage with 5-10% until you were satisfied?
Was combat really so non-functioning before? Or was is too hard to choose the simple solution?
I don't get it. Not sure I will.