Rhynox wrote:My point was that someone doing more damage than a neidar could take Hektor down (forcing him to spend most of the time healing than attacking). I haven't fought spellcasters in a good while, but if you cannot break their concentration it is pretty bad indeed. I understand the reasons, a spellcaster would not be able to grind by himself (much like a calian), but that was one of the best changes introduced (and your only chance when fighting a mage or a priest).
While we are at it, I wonder when the wizards will finally change the mages into an occupational/layman guild, being the only spellcasting occ guild that holds one spot (and I would say being more powerful than the others).
I can tell you its not that easy. just the other day, 1 myth ogre, 1 legend AA and 1 near legend Ogre, tried to kill Hektor.
Result of 2 ogres(who according to everyone pack mean damage)+1 huge AA hitting Hektor, was that he was Vbs for a
brief moment then Hektor healed himself up to almost full health.
So trying to stack damage to beat a spellcaster is not an option anymore, not when they have high combat skills/defensive spells/health regen
as they all seem to have these days.
Currently the magic system is flawed, but we are all aware of that. Magic users are the best grinders out there more or less(1 or 2 melee guilds are equal/better),
as a result the magic users of the game are legends/myths when in the past they were much smaller. The end result of this
is players with huge stats in spellcasting guilds are doing things wizards deemed impossible in the past(when these guilds
were introduced/balanced). Hopefully the magic recode that is being done as we speak will fix this, but on the other hand
who knows what will come of the recode.