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Is the game big enough for the Ogres to fit? 
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Earth wrote:
Chanele wrote:
Come on, damage output doesnt matter much if you're able to flee so the list narrows down to two guilds.
Knights vs ogres well Ogres is more powerful since they can block all exits..You cant argue against that. Bring a friend or two and you got a nice kill.
I'm talking about pkills not pfighting, its the kills that matters. If you log your character once every second week just to kill someone what race/guild would you choose?


Very true. Also, if you were that type of player, you would not join the Knights anyway. Not only is the joining process long, if a knight was going around killing newbies at random, they would be kicked out the guild long before the AoP would even get involved. If you wanted to cause chaos in general, you would want to be an ogre. The freedom from the basic roleplay restrictions in the knights would be power in itself.



And Poet joined how?



If I were to join a guild in the game for pkilling alone, I would pick Knights over Ogres.

Ogres have lots of limitations, while Knights only have the alignment issues, apart from that Knights are almost
the perfect pkill tool.


12 Mar 2010 22:57
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Lindros wrote:
Obviously you know very very little about PvP.


Hmmmm think a lot of things are pretty obvious to everyone but you.

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13 Mar 2010 00:10
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Titan

Joined: 04 Mar 2010 03:48
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Lindros wrote:
DO /Rangers
Shadow Union
Knights
Ogres

Thats how my top 5 melee pfighting list would look like.

I agree with this list except on the top and bottom positions.

Yes, the monks are pretty awful to fight against because of plexus, but I would put the rangers above, though, because they have a wider array of attacks and defenses, they also have the surprise factor.

The Shadow Union is incredibly powerful, no contest. But most members are elves, which means low constitution. However, it is more likely I will lose all my health before an elf does, simply because a dwarf is already bad at hitting moving targets. I have never fought one, though. We have never had serious problems with them and they will never spar with you (as other guilds would do), so you cannot measure how strong they actually are. I am still surprised they cannot create bleeding wounds, by the way.

Those three guilds are special (much like magical guilds), with the monks stunning effects being devastating (Tarax kept me stunned for most of the battle, plus he broke my dragonscale). Regarding all other melee guilds, though, the ogres have the advantage. They have a hard trainment, and their equipment is pretty expensive. But I have fought Lindros a few times, he even caught with me while I was fighting the blue dragon, and it took a good while to get him wimp out even though I was fully armoured and he was only wielding a dragonbone. And I have fought ogres while they were wearing darksteel armours, and even though smaller they kicked this upgraded's dwarf ass. So, I would put the ogres on top of all the other melee guilds.

The knights are pretty good (even though they were disappointed with their upgrade which was basically merging two guilds and downgrading the second's guild attack). That is why knights that used to be around like Poet don't come anymore (plus the fact that Freya killed him too). Compared to the neidar and calian balance, the knight's one looked like minor tweaking to shut them up. Eagledraco was pretty pissed off. However, even with those minor modifications they are still better for pfighting than any other good aligned guild. They should be, since the knights have always been the warring guild with specialized trainment in Dragonlance books, but the difference between a knight and, say, an ogre, personally, should be minimal.

I haven't fought a blue in quite a lot of time (I think the last one was when I was fought Sonya, Bildor and some small one in the plains near Kalaman, easily a couple of years ago), but I fought quite a lot of red ones, and they are really good damagers, and in battle they get to throw some effects as well on you. I hate having to conquer areas from them, a couple of officers in a room make me wimp out due wounds. If they aren't better than the knights is because the knights have block, which makes them really dangerous, especially for those who use triggers to move from one location to another.

By the way, don't forget the kenders, with the quickwood hoopak they are extremely powerful (especially if in combo with militia), but they don't blast damage fast enough to actually be dangerous. However, if they catch you while you are pretty hurt, it can be really tricky.


13 Mar 2010 04:00
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Champion
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Block all exits is fine indeed, but seeing the comments here I'm sure none of you
consider the restrictions of said block ability. All great powers have a price and if you
try to play an ogre and go pfight without the very best items you will get smacked
hard. Maybe not by a Neidar but I got beat up by a BDA before their recode and I really
think I should've won due to my equippment. Also try to buy the best gear and then
run about kill stuff aimlessly, half of the time you'll stand resting due to being exhausted.

Comments about ogres being inbalanced comes from people who have not played one.
I'd say other guilds are much better for grinding and pfighting but those are guilds I
don't have a character in or never ever played. For me being a casual player ogres
are perfect as I don't have to rely on a droproom and can go out kill instantly as long
as I prepared correctly in my previous session.


13 Mar 2010 07:58
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Titan

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That was Gorboth's main idea when creating the ogres.


13 Mar 2010 08:20
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Correct. The Ogres give you a lot of power very fast and cheap. Once you pay your dues, and earn credits in the guild, you can literally log in and enjoy elite gear that other guilds would need to find on an npc.

But as OgreToyBoy states, this does not mean you can stand toe to toe with other guilds who have gone and collected this elite gear, and easily win. Cheap power is limited, and so are the Ogres - quite a lot! They have a very hard time competing for top-tier hardcore play. Great for casuals and newbies. Not so great for late-game hardcore.

G.

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17 Mar 2010 20:20
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Legend
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gorboth wrote:
Correct. The Ogres give you a lot of power very fast and cheap. Once you pay your dues, and earn credits in the guild, you can literally log in and enjoy elite gear that other guilds would need to find on an npc.

But as OgreToyBoy states, this does not mean you can stand toe to toe with other guilds who have gone and collected this elite gear, and easily win. Cheap power is limited, and so are the Ogres - quite a lot! They have a very hard time competing for top-tier hardcore play. Great for casuals and newbies. Not so great for late-game hardcore.

G.



Just pack them numbers and pewpew. :twisted:

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17 Mar 2010 20:23
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