Mersereau wrote:Frankly, after I heard it was certain death to attack things in there I never explored it after the recode.
Of course, the administration wants people to die.
Plus the fact that mages are near, and we know you love them.
I entered, dropped all my orc clothes, wore my best armours and weapons, and tried to enter.
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push gate
A voice from above shouts at you: Enemy of Isengard, flee whilst you can!
A cloud of arrows erupts from the wall above you. Many of them skitter off the
stones of the street, but several of them find their mark. Ouch!
You push on the massive iron doors with both hands. Much to your surprise, they
swing easily upon their hinges. You quickly slip inside as the doors close
behind you.
Down to somewhat hurt and haven't yet fought anything. Disguise myself, push gate, then wear my best clothes and start killing everything on sight. No challenge at all, and was pretty boring until I went up and the archers appeared. Madness. If we ever get to choose guild guards, please drop all the boars and dwarves and get me two or three of those archers. The dudes hunt you all over the place (and I mean all over, up and down, through gates, everywhere). They sometimes get confused and forget to run to the next room with you, or sometimes walk past you, but if you meet them in the same room, they are not challenging, they are fucked. Three arrows and I was feeling rather hurt. I had lost my map, so was mapping again, and once I could not lose them in the areas I had mapped, I started entering random rooms until I lost them. No herbs and no booze, so I decided to go back to another level. Great, another pair. Draw my weapon, and prepare to face them.
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You draw the dwarven war-mace.
You grasp the dwarven war-mace confidently. It fits your hand perfectly.
You tighten your grip on the dwarven war-mace and make a few quick swings with
it. It is extremely well balanced and was obviously designed for someone like
you!
> You are physically feeling rather hurt and mentally in full vigour.
The wicked huge male archer is feeling very well.
The cruel sleepy male archer is feeling very well.
slam
>
You are preparing a shield slam already!
>
An arrow tears into your leg!
You hurt the wicked huge male archer badly with a wicked blow of your dwarven
war-mace, tearing bloody trails along his head with its spikes.
You feel calm again.
The wicked huge archer screws up his fist and punches nothing but air. He
overbalances and almost falls down!
> exa archer
A wicked huge human who looks as if he would rather be someplace else. He is
not as tall nor as fair of skin and hair as the men of Rohan, and yet there is
something about him of lost nobility and honour. His people fell under the sway
of Saruman long ago, but serve more out of fear than loyalty. This man still
looks ready to stick a few arrows into any intruder, however, so beware.
He looks like the image of perfection.
He is fighting you.
He seems to be slightly hurt.
He is wearing a dusky white chainmail, a pair of white bracers and a white
iron helmet.
He is wielding a sturdy ash longbow in both hands.
> The wicked huge male archer says: Good, I was itching for a fight. If I
wasn't going to kill you, I'd probably buy you a beer.
With a roar, you charge into the wicked huge male archer, slamming him with
your white iron shield.
The wicked huge male archer struggles to keep his footing.
ha
You are physically in a bad shape and mentally in full vigour.
The wicked huge male archer is somewhat hurt.
The cruel sleepy male archer is feeling very well.
Arrow, and down to bad shape. Fortunately the other missed. Again a myth running away from an expert (he is probably smaller than expert, but you can't stay in the same room because he fires and always hits). So, I forced him to bounce me: I prepared specials, moved one room way, get him to follow me and slam him to stun him. Nice, he is stunned, can't fire arrows now. I hit him a couple of times, but can't kill him. Miss my slam, and running again. I get a good hit on the one who is in bad shape, and he wimps out. Now it is a one-one battle, just need to stun him.
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You are physically in a bad shape and mentally in full vigour.
The dangerous cross-eyed male archer is slightly hurt.
>
The dangerous cross-eyed archer cocks his arm back and taps you lightly on
the shoulder with his knuckles.
An arrow tears into your chest!
You hurt the dangerous cross-eyed male archer badly with a wicked blow of your
dwarven war-mace, tearing bloody trails along his body with its spikes.
You feel calm again.
You slam down mightily upon the dangerous cross-eyed male archer's legs with
your dwarven war-mace, striking a painful blow.
ha
You feel yourself relax from your fiercely defensive posture.
You are physically terribly hurt and mentally in full vigour.
The dangerous cross-eyed male archer is feeling rather hurt.
No sense in continuing. Just ran away until I lost them, then left. I like the place, but it has two problems: the orcs inside are so small they can't attack me, and the archers do huge damage. If I recall correctly, Ydred was the first to die there because of the archers. He told me he complained but he wasn't restored because the archers were working correctly. I think any attack that doesn't take into account your armour protection is not working correctly. I may go push the gates for fun again, but won't be fighting inside. Not worth when there are archers that do more damage than the biggest npc in Genesis.