Newbie Tips

Discuss general game topics or anything else that doesn't fit in the other forums
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Bromen
Champion
Posts: 678
Joined: 04 Mar 2010 06:29

Re: Newbie Tips

Post by Bromen » 02 Apr 2010 07:24

Perhaps that taking wears to another land to make more coin would be hieghtened by a higher trading skill?

-B

Damaris
Wizard
Posts: 6
Joined: 05 Mar 2010 23:06
Contact:

Re: Newbie Tips

Post by Damaris » 02 Apr 2010 07:57

(why would the shopkeeper buy armours from guards that protect the city?)
Just another take on this comment -
1. Because the guards didn't do a very good job.
2. He/she needs to support their family.
:)
Sincerest regards,
@>-Damaris-<@

Rhynox
Titan
Posts: 495
Joined: 04 Mar 2010 03:48
Location: Departed from here. Meet at Genesis!

Re: Newbie Tips

Post by Rhynox » 02 Apr 2010 08:32

I see the trading skill for something different. As I mentioned in Aeg's economy thread:
  • Every shopkeeper wants something. For example, a shopkeeper in Minas Morgul could pay extra for elven stuff. This would make us explore the different shops to see what each shopkeeper wants, and sell him those items for some extra coins.
  • Some shopkeepers may have affinity with certain alignments, races or guilds. For example, the shopkeeper at the Rockfriend guild would have affinity to dwarves in general and Rockfriends in particular, the shopkeeper in the drow guild could have affinity towards evil characters in general and drows in particular, the shopkeeper in Palanthas could have affinity towards good characters in general and knights in particular, etc. They could very randomly do gestures like grunts or smiles, and it would be the player task to investigate whether it is because due alignment, race or guild.
  • Some shops may have restrictions about what he trades or whom he buys from. For example, a shopkeeper in Minas Morgul would never buy from good characters, hobbits or elves, while the shopkeeper in Minas Tirith would never buy from evil characters and orcs. The Knighthood shopkeeper would never buy items from knight guards, but the Dragonarmy shopkeeper may buy them depending on mood (evil feeds upon itself).
  • There could be player restrictions too. A shopkeeper could get bored of buying always from the same character, so he could pay less due the "face" of the character. However, if there are two characters looting in a single killing ground, and they sell in such shop, the shopkeeper would not apply the penalty for longer, as two players are cycling in the business. On the contrary, some shops that don't buy could rise prices they pay to attract clients, and lower them as characters start selling there.
  • Some shops could have opening hours (like the Solace one), others stay open all the time. Some could have different shopkeepers for hours (a girl during day, her husband during night), each prefering a different race. Some shopkeepers could have a limit in the amount of money they can spend per day buying items (for example, 300 platinum coins), and refuse to buy if they don't have money. Some could change their prices depending on hours, or during months or seasons. Some events may affect shops (RDA raid in Kalaman may close the shop, krynnish war could make Flotsam and Balifor prices go down, but high during peaceful times, Kalaman could buy for extra during war times because they need iron and steel to build armours and weapons, etc).
  • Shopkeepers will pay more for items they don't come by often than for those that they see every day. If you kill in Gont and sell in Cadu, you would get more money than selling in Gont itself. Distance could be either or both rooms from the killing ground to the shop, or different domains.
  • Shopkeepers will pay less for items they have already bought a lot of. If you forge quarterstaves every day and sell them in the Bree shop, the shopkeeper should start giving you less money for them as he gets tired of buying the same again and again. This would make people circle around shopkeepers if they want more profit.
Based on these points (which, when implemented, make prices in shops vary for every character, and even for the same character through time), you apply the trading skill on top of it. The higher the trading skill, the better you can barter and downgrade certain penalties, while upgrading certain benefits. For example, you are evil elf and want to sell in the drow guild. Shopkeepers there have affinity towards evil people, but they don't appreciate elves regardless of their alignment. Without trading skill, the shopkeeper would apply both modifiers directly (wizards deciding whether the shopkeeper should care more about your alignment or your race). With trading skill, you will automatically barter with him (making him giving you a bit more because you are evil, and losing a bit less because you are an elf).

Superior guru trading skill should not give you twice the coins you would get at superior journeyman, but should make benefits more noticeable and penalties less importants.

Buying and selling should be like forging. You can buy an iron bar and a leather, forge a shield and use it, or you can buy dozens of bars and leather pieces, and then spend half an hour forging until you forge an exceptional shield. Both approachs should be possible within Genesis. The one who only sells will continue to sell in the same shop and will not care that he is getting less coins every time. The one who notices that will look at alternatives.

Remember that herbs already have a very simple system where herbalists will pay you less money if they already have too many herbs of the type you are selling.

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