Post
by Rhynox » 23 Apr 2010 04:58
I am somewhat baffled by Tarax' comments. I mean, if he wants to raid our guild, he can do that. Just bring spare weapons. They don't even need to be uber weapons, just like you just carry forged weapons when you attack the nazgul. You just need a different approach to fight them. I can't just brute force myself into any place, and I don't complain about that.
Regarding monster myths, Barin and Irk grew because they partnered themselves with a calian (which is the right way to grind for neidars). Unfortunately the evil guilds don't have that much of a chance (they are all good damagers, so they don't need partners when grinding, and grow slower than goodies). I could say Rhynox is this big because it was bound to happen with a character that is over 1000 days old. Even if you get only a slight per login, the sheer amount of time spent around justified that.
The balance did something we had needed for a good while. Since I joined the neidars, I could count the number of times we were updated (adding the brewery, removing the brewery, increasing our appraisal enemy skill, and a couple more modifications to our exile system, increasing the volume of our chest, etc). The neidar were a guild that didn't do much damage, and didn't stand too much damage. Our special was rather slow (30 second per attack), using them fatigued us (we couldn't handle battles longer than five minutes before going extremely exhausted, which was pretty often when fighting bigger things with our speed and damage), and because of dexerity we got hit in every attack, making us worse tankers than any guild with an evasion skill. The balance gave us a meaning. We no longer need the best equipment in Genesis to become good tankers. We are still slow, do less damage and miss a lot, but at least we can stand in battle far longer and, eventually, win. Myths have it easy, but small neidars have a rough time grinding alone.
Maybe Gorboth should post a list again of pkills. The neidar clan has never been good at it because we cannot trap enemies and we cannot do massive damage fast enough before they wimp out. I mentioned Gorboth that, whenever someone wanted to kill a neidar, he should ask "Do we have enough firepower?" just like you say "Do we have enough magic protection?" when you are going to fight a mage or priest, or "Do we have enough kukos?" when going to fight a ranger. I think all the wizards did an awesome job, because they did it (or the closest to that).
I haven't checked our guards in a good while (the last time I attacked one he killed me), but they haven't been modified from what I heard (at least, if they were we were not informed about that).