Saving items, loosing their ability to save?

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Kitriana
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Re: Saving items, loosing their ability to save?

Post by Kitriana » 26 Apr 2010 07:54

yes.. if herb wraps could be fixed.. that would be super lovely.
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Yanus
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Re: Saving items, loosing their ability to save?

Post by Yanus » 26 Apr 2010 14:17

25 mins of recovering herbs...
*shudder*

Enkil
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Re: Saving items, loosing their ability to save?

Post by Enkil » 27 Apr 2010 07:50

I remember when herbs didnt save when you logout, that in mind, I dont mind waiting a few minutes to recover mine.

Chamdin
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Re: Saving items, loosing their ability to save?

Post by Chamdin » 28 Apr 2010 10:32

enkil wrote:I remember when herbs didnt save when you logout, that in mind, I dont mind waiting a few minutes to recover mine.
I agree to 100%,however seeing that Yanus must wait for 25 minutes.....

Maybe there is a way to shorten the time you need to wait,like making the maximum time 5 minutes,no matter how many herbs you carry.
Maybe you could recover 5-10 items each time instead of just one.
Just a thought...

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Alorrana
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Re: Saving items, loosing their ability to save?

Post by Alorrana » 28 Apr 2010 10:40

**
Last edited by Alorrana on 31 Aug 2010 12:51, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.

Creed

Re: Saving items, loosing their ability to save?

Post by Creed » 28 Apr 2010 11:51

I guess thats only a problem, because he has decided to make a competition with the price of 1000 herbs.

Without that one, I doubt that he would have that many herbs.

I think its fine that it takes time.
It then keeps people from gathering these enormous amounts of herbs, since people rarely need that many.

I guess all the magic guilds have shops where they can buy and sell at favourable prices, so no big reason to keep them all on you there.

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Tarax the Terrible
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Re: Saving items, loosing their ability to save?

Post by Tarax the Terrible » 28 Apr 2010 12:29

Imagine if some guilds didn't have herb shops.
They would spend the whole Arma recovering.
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Creed

Re: Saving items, loosing their ability to save?

Post by Creed » 28 Apr 2010 13:31

If they didn't, it was probably because they were not so much relying on herbs. And therefore they didn't need a shop for it.

For most of us, herbs is an advantage. Gives us the extra edge to do what we do.
Spellcasters are useless without herbs, as they would need a ton of time between each hard kill, before they could attack anything again.

Which I guess is why they have shops, and the rest of us don't. Same as with the higher herbalism skill.

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petros
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Re: Saving items, loosing their ability to save?

Post by petros » 28 Apr 2010 16:57

Alorrana wrote:You recover many skulls...


couldnt that be done to herbs..? You recover many herbs :)

Poor Yanus.. 25 mins.. Ouch!!
We would love to have this. It would, unfortunately break a lot of things in the game. We are still working towards it, but let's just say that efforts to fix this issue started quite a few years ago. Every time, it ends with the same conclusion - if we fix herbs, we break a lot of the game. That's one reason herb wraps were removed. It ended up breaking quite a few things. So our strategy right now is to fix the rest of the game that would break, and then fix herbs. And if Yanus is waiting 25 minutes to recover herbs... umm.. share some of your herbs with others. :D That's a lot of herbs.

Yanus
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Re: Saving items, loosing their ability to save?

Post by Yanus » 28 Apr 2010 23:37

I am.

I think I won't reveal too much info by saying that Adriel already made her choice. So expect the announcement soon. :)

But I doubt my recovery time will be shortened significantly... :(

Actually... there's much more important problem. That you loose your herbs when you either go LD during recovering (you can't recover herbs while being cast into the void - I learned this hard way - once I recovered only one third of my herbs), or by quitting (which accidentally happened to me - two or three weeks ago :( ).

Well... I can survive. However If I could pay for fast recovering I'd gladly do so. But what about smaller ones? It's very hard to find a proper herb, area and places where such herb grows. And loosing your herbs at lower levels could be much more painful than lars at that level (with decent/good RP and proper pack you can recover in no-time).

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