Disclosure policy?
Posted: 16 May 2010 03:07
The thing I was thinking about, especially seeing some of Ilrahil's posts around here...
What are everyone's thoughts about the full disclosure policy?
What does it mean:
- free sharing of some guild info, within some boundaries of course, secret guilds are such for a reason. What I mean here is technical stuff like guild specials, allowed trainings etc. (stuff, that, in my opinion should be available at the main site), personally I don't see how discussing CoH skills and workings publicly is going to influence the guild in a bad way (it's still the hardest one to find imo), it would gather more interest and perhaps more members this way
- limited quest disclosure, especially with appearance of quest hints. I don't mean downright solutions, but some more specific information as to the whereabouts of the quest giver, required skills etc.
Why?
To avoid the elitism. As it is, most (if not all) of the long time players are in possession of maps, herb maps, guid info (including source code in some cases), item info and quest solutions. Why not give any newcomers that might happen to appear a similar thing?
Would it be really that bad if everyone could see general quest descriptions (without exact paths and commands) at the website? Or if they could view the skills and specials offered by certain guilds? Or as simple a thing as the list of enchanted weapons to be found throughout the realms?
One might argue this will kill the exploration part of the game. I think different, if you know that something valuable is in the certain area, you're more inclined to go explore it than if you were to go there with the 'maybe there is something cool around or maybe I'm just wasting my time' attitude.
To be honest, I think that some of the abusing that people are whining about is because certain (sometimes vital) information is being leaked and then only available to certain people before it gets detected and fixed (which can take some time).
What are everyone's thoughts about the full disclosure policy?
What does it mean:
- free sharing of some guild info, within some boundaries of course, secret guilds are such for a reason. What I mean here is technical stuff like guild specials, allowed trainings etc. (stuff, that, in my opinion should be available at the main site), personally I don't see how discussing CoH skills and workings publicly is going to influence the guild in a bad way (it's still the hardest one to find imo), it would gather more interest and perhaps more members this way
- limited quest disclosure, especially with appearance of quest hints. I don't mean downright solutions, but some more specific information as to the whereabouts of the quest giver, required skills etc.
Why?
To avoid the elitism. As it is, most (if not all) of the long time players are in possession of maps, herb maps, guid info (including source code in some cases), item info and quest solutions. Why not give any newcomers that might happen to appear a similar thing?
Would it be really that bad if everyone could see general quest descriptions (without exact paths and commands) at the website? Or if they could view the skills and specials offered by certain guilds? Or as simple a thing as the list of enchanted weapons to be found throughout the realms?
One might argue this will kill the exploration part of the game. I think different, if you know that something valuable is in the certain area, you're more inclined to go explore it than if you were to go there with the 'maybe there is something cool around or maybe I'm just wasting my time' attitude.
To be honest, I think that some of the abusing that people are whining about is because certain (sometimes vital) information is being leaked and then only available to certain people before it gets detected and fixed (which can take some time).