Newbies and making money
Posted: 27 May 2010 23:12
When it comes to questing I guess most people say a necessary
evil. Some quests I have had great fun in solving, and some
quests I just get annoyed, stuck with a, for me, strange syntax or
there is none (maybe I fail to understand) the logic behind the
quest.
But, as mentioned it is a necessary evil. What I have found
hard as a small player, is to earn money. I think all quests
so reward some money. I know this is not a fun thing
to add, but I think it makes sense and the newbies can
earn some money.
I know I said all quests, but I only mean those quests
that are a quest npc that hands out the reward of
course.
Also, the delivery tours, I think are a bit to random.
I got once travel from Newports to Minas Morgul,
how many newbies can do that? I think it would be
better to make these packets to go to different
npcs instead, and hopefully most of them in neutral
areas, but of coure the npcs can be evil, good or
neutral. But preferably good npcs gives to good/neutral,
and evil npcs gives to neutral/evil, and neutral give
to all alignments. Gunthar maybe needs to send a
message to Cromm, and that, Kernan maybe needs
to send a packet to Tyberius.
Just some thoughts.
evil. Some quests I have had great fun in solving, and some
quests I just get annoyed, stuck with a, for me, strange syntax or
there is none (maybe I fail to understand) the logic behind the
quest.
But, as mentioned it is a necessary evil. What I have found
hard as a small player, is to earn money. I think all quests
so reward some money. I know this is not a fun thing
to add, but I think it makes sense and the newbies can
earn some money.
I know I said all quests, but I only mean those quests
that are a quest npc that hands out the reward of
course.
Also, the delivery tours, I think are a bit to random.
I got once travel from Newports to Minas Morgul,
how many newbies can do that? I think it would be
better to make these packets to go to different
npcs instead, and hopefully most of them in neutral
areas, but of coure the npcs can be evil, good or
neutral. But preferably good npcs gives to good/neutral,
and evil npcs gives to neutral/evil, and neutral give
to all alignments. Gunthar maybe needs to send a
message to Cromm, and that, Kernan maybe needs
to send a packet to Tyberius.
Just some thoughts.