If it's one of the best layman guilds, then could you describe why you think this?Rhaegar wrote:Some thoughts on Cabal:
1. You can have good align there but your skills drop to sup layman (at least that's what I remember)
2. It's one of the best layman guilds in my opinion
3. Why the hell are you judging every single guild in terms of combat aid? Not every guild out there is made with combat as it's primary focus. And if you didn't know, Cabal of Hiddukel is called thieves and not assasssins. Why do you expect them to have something even remotely useful in combat?
I've always regarded backstab as a cool way to start a fight, preferably with fatigue poison. It fulfilled this role very nicely. Nothing less, nothing more.
But I guess that in this "Era of Powerplay", stuff that's cool but doesn't give you huge combat aid isn't trendy any more...
If I could choose an archetype for my character, I'd choose a rogue.
So I was thrilled to try the Merc/Cabal combo, but it is not much fun to be honest. The things that the Cabal can do, that others cannot, is not useful, because the game is not coded for it.
Pick Locks...There are extremely few useful places to use this in the game. Actually I can't really come up with any that is anywhere near cool.
Pick Pocket...Ehm, yea. Not much you can steal really but pennies from NPC's and a few things off players, if they didn't all run around with waaay high Awareness skill, that is.
Backstab...Sure it's a cool way to start a fight, if it actually did any decent damage, especially with maxed out Guru skills it's still pretty pathetic.
AutoSneak/Hide...Cool to sneak around, if it weren't for the fact that the game has been fairly sneak-proofed and most players run around with high enough Awareness skill to see you anyway.
Poison...I don't know why people keep talking about poisoning like it's a Cabal ability. Anyone can use poisoned weapons, and most can use them just as good or better!
It's all fine and dandy that you think starting combat with a backstab for mininum damage is all it takes to "fill a role very nicely", but seriously, I expect more than that.
I don't expect the Cabal to be a combat guild, I just expect the Cabal to be remotely useful.
Which it isn't. It has nothing to do with "powerplaying" or whatever, it's all about usefulness and fun.
Again, I'm quite interested in hearing what makes you think this one of the best layman guilds in the game.