Rhynox wrote:Why do you think Tarax and company kill Manglor, or Irk and company kill Widow? Because the smaller members are the easiest to kill. In a war neither the leaders nor the big ones die, only the small ones, or the casual ones (big and small ones) that decide to stroll around to see what is new and get killed because of it.
I believe Irk and his team mates, and Tarax, Bale and their team mates are damaging Genesis beyond the point of repair. But that is just my opinion.
I would say I am pretty good at most of the time keeping things within some sort of twisted code of honour.
The fact a smaller Neidar is walking around Goblin Caves and Ithilien very soon after a similar size AA was killed, when previously it had only been larger ones fighting.. Well hunting that Neidar seems fair to me.
But you make it seem that I just target the weak?
I have recently fought Logg, Darkaan and Irk as well, its not like I just target small players.
Most of the time Tarax has been fighting bigger players.
And this whole thing going on with Irk started because Irk attacked Draugor in Kalaman.
And if was just the Tarax's and the Irk's fighting each other we wouldn't have a problem would we?
Irk is in exile?
That is priceless... Just about every big active Neidar is fighting with AA's and you exile Irk..
Hahahha, but its total BS anyway, Darkaan was exiled all the time for pfighting DA's when you had peace. Doesn't mean a lot.
Exile the leaders and those who want peace instead.. Those who want to fight give them a prize.
Joking aside I think however that the natural balances which used to be in place and cause guilds to stop wars/not start them are somewhat missing.
That was suitably powerful and aggressive players mixed with non aggressives on both sides.
The Angmar guild is also hugely lacking in leadership, no one taking charge and it probably impossible for anyone to do so, the structure is also flawed.
A single Judge doesn't have much power. The Captains title changes between people regularly, by an automatic system that is good in theory but very flawed in practice. The biggest player with the most guild exp is Captain. But the captain doesn't have killer powers either.. Not like a DA General for example.
Currently AA is run like a democracy where everyone has a vote and their rank = amount of say their vote counts for..
Even simple things take weeks to happen. No wonder it is chaos.
This is where Avatar will say "Bohoo you'd be changing what made Angmar great.."
So if there is a problem with AA or just certain members such as Bale or myself direct action is likely your best bet.
Ie gang up and kill them into the ground until they stop..
There is no bounty on my head yet so I take that to mean I am not as bad for the game as Rhynox says.
And nice work to the person putting the bounty on Bale. Might keep him busy fighting bounty hunters.
And all that stuff about Tristram, totally ridiculous. Edit or delete the posts.
He is a cool enough guy, he and I have fought each other for years and were never abusive to one another.
He killed a RH AA/Ogre and the Shadow Union Member who assisted her... Its not very glorious.
But an AA/Ogre had killed his guild mate in the recent past.
I would guess it was a case of mistaken identity or killing out of frustration.
Which then gave the baddies an excuse to kill more calians, knights & stunties in revenge.
If I was a Calian I would be annoyed that he had wasted the element of surprise (that the undelcared war was escalating into a gank fest)
But I would NOT want him out of the guild, rather I would want him out there killing the proper Ogres.
It seems like they were:
A) waiting for an excuse.
B) scared of not taking action because the SU would beat them up.. AA didn't send any mails etc I know of.
That is what the wizards wanted to see, players sorting it out for themselves.
So go ahead and get yourself fitted for some bounty hunter boots.