re:Guild Entry

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Postmaster
Wizard
Posts: 975
Joined: 03 Mar 2010 22:37

re:Guild Entry

Post by Postmaster » 03 Jul 2008 03:08

Originally posted by Targun

Hello,

I just wanted to add my 2cc to the thread.
First of all I've got to say I agree with Mortimor with pretty muc heverything
he said.
Secondly, this has been annoying me for a long period of time. Exlussiveness
was used as a- really poor- reason for distributing power among the guilds.
Please lets do not pretend one in front of another, it has ever been about
anything else. There are, were and will be great roleplayers in these guilds,
but so there will be in all the others.

I just wanted to make this one matter clear. It is the worst argument I ever
heard- distributing power by how good someone roleplayrs. Eventually we ended
up with corruption and biggest powerplayers pretending they are roleplayers,
just to join a guild which gives the most power.
Examples? Vampires? Morgul Mages? With my different chars I met outstanding
roleplayers in MM. Yet I have seen some of the worst roleplayers ever there, or
in vampires. Why? You can't force smoeone who obviously doesn't like to
roleplay to pretend he is roleplaying, just so he can get the power.
It really shouldn't work this way, if the game is to be for all kinds of
players. If someone wishes to be a mage/spellcaster, he should be allowed to
play a spellcaster- that is skilsl and spells. If someone wants to roleplay a
superior or take commands from the other char, he should have a chance to do
so. How to achieve this? Here goes my idea.

IDEA:
Move skills/spells/specials out of the guildhalls. Let every player get any
profession he desires. How? Well, simply move trainers out of the guilds. Here
is a retired gladiator, who will teach for a good share of coins promising
worriors. There is a master assassin who trains in SU fighting style. Somewhere
in Raumdor or wherever is ancient and powerful necromancer, who will take
pupils that will have to sacrifice their lives and will teach them arts of Dark
Sorcery.

Benefits;
-Guilds stay as they are. And they finally will become a thing for which those
'roleplayers' shouted for. A place that gives your char a background. Enriches
its story.
-Players can pick a faction they want to play not because of skills, but
because of how it suits their char. There may be evil numenoreans with Knight
profession in the ranks of Morgul Mages and clerics or battle mages for hire in
Mercenaries.
-It will be finally roleplaying purposes and reasons for which you join a
certain guild. If you desire to roleplay subordinate or a superior, go ahead.
Climb the ladder, take a part in the carousel of intrigues.

What will make players join the guilds? Nothing? And this is it. If your
character is a good leader, a charismatic person, he will gather around himself
a group who wants to support him. Well, maybe not exatly nothing. Morgul Mages
would still hold a keep. Rangers would have their hideouts and privilages in
Minas Tirith. And Sybarus would be under 'protection' of Shadow Union.
yet we'll deal with corruption, nepotism and people pretending they roleplay
MM, SCOP,or DO because they are interested in theme and ran all the time with
'Disgraced' in the title, because there is no punishmet in skills for killing a
dragon, which i something a member should never do. If that will be your wish,
you won't kill dragons- to enrich your roleplay. No need to buckup this with
skills and system.
Yet we'll deal with corruption, nepotism and people pretending they roleplay
MM, SCOP,or DO because they are interested in theme and ran all the time with
'Disgraced' in the title, because there is no punishmet in skills for killing a
dragon, which i something a member should never do. If that will be your wish,
you won't kill dragons- to enrich your roleplay. No need to buckup this with
skills and system.
I would much rather have guilds of different professions ran by people who want
to roleplay that kind of character, rather than guilds in current shape, where
roleplayin is used as an excuse for power.

T.
Note to Gorobth: This would totatly suit a model you are proposing G. Players
till decide who they accept and kick. Give out orders, roleplay superios and
subordinates. And if suddenly 75% members of 'exlusive' guilds leaves, because
it somehow happened they do not want to listen to the orders any more, write
boring repots noone reads... Well... maybe it was never their desire to
roleplay and be a subordinate?
IMHO. You never have a right to argument exclusivenss with roleplay as long as
exlusivenss gives something more than 'richer' roleplay- that is
skills/spells/specials above avr.

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