re: Targun

Contains all the suggestions that are posted in the game. Can't make new suggestions here, use the Suggestion Box forum for that!
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Post Reply
User avatar
Site Admin
Posts: 2317
Joined: 03 Mar 2010 20:51
Location: Some old coffin

re: Targun

Post by gorboth » 03 Jul 2008 22:57

Thanks for your ideas, Targun! :-)

They are somewhat similar to ones Louie has proposed. I feel they move us
too far away from the sort of game we have established over the nearly 20
years of Genesis. One is defined by one's guild in this game, and that is
something we have come to rely on in our understanding of the world. To
change something so fundamental as this would (as Kehr mentions) probably
change this game to feel completely unlike the Genesis we all know.

So, while it may have its merits, it isn't something we will probably be

Another point you make I do agree with however - that being that roleplay
and power should not go hand in hand. There should be (and are) very powerful
casual guilds. There should be (and are) relatively less powerful (offensively)
exclusive guilds. In general, what we are going to shoot for is the idea
that all guilds in the game have the same basic level of power. However,
some will trump others of a particular class (i.e. undead falling to clerics.)

Mmmmmm ... pie ...

Post Reply