Code: Hey hey!
The idea proposed by you seems nice, but it has one BIG flaw, is anchored in the present "brute" system, which forces players to solve riddles in order to enjoy themselves in another way.
Correct me if I am wrong but I was informed that the current system of xp accumulation within the given stat ressembles a logarythmic curve (for a >1), in other words the higher the stat, the more xp you need to advance to another level, and one is unable to pass a certain treshold
So why bother with the current "brute" system at all? If you want people to solve quests and emerge themselves in that area of the game - fine, but let them do that volunteerly without any pressure. Do people like to grind their way up - FINE! let them do so! And remove the death penalty along the recovery system, as the current de-leveling is discouraging people from more violent interaction
Are you affraid of an open pvp ganking? Create "save zones" like Sparkel, Calia, Solace, Green Oaks etc etc and killing areas for players under Great Adventurer's level.
Maybe I am here too short, but I have observed a few personas who do as Daerin said - they oscilate around ie. veteran/GA constantly for 2 months but their title in a given guild rises rapidly.
I hate automated grinding, and I hate people who abuse any system taking advantage of honest players, but unless there will be change to the brute system - nothing will change.
hugs Sami, Samiutka's player
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