Changes to Teleport

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nils
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Posts: 406
Joined: 22 Jul 2016 17:13

Re: Changes to Teleport

Post by nils » 20 Nov 2021 17:29

Nerull wrote:
20 Nov 2021 16:22
That would reduce the 2 hour cooldowntimer to a couple of minutes, and therefore introducing the issue again.
I'm confident you guys are able to calculate a proper post combat cool down. It sure isn't the pace of herbing that breaks the game.
Nil Mortifi Sine Lucre

Budwise
Adventurer
Posts: 94
Joined: 01 Jul 2010 10:17

Re: Changes to Teleport

Post by Budwise » 22 Nov 2021 16:45

So, who's going to reimburse me for all my frequent flyer points with Garwain Airlines?
I was planning to use them for a nice beach holiday in Gont.

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Cherek
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Joined: 04 Mar 2010 04:36

Re: Changes to Teleport

Post by Cherek » 22 Nov 2021 22:18

Budwise: I'll make sure you can use them in the Museum souvenir shop.

Budwise
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Posts: 94
Joined: 01 Jul 2010 10:17

Re: Changes to Teleport

Post by Budwise » 24 Nov 2021 10:01

Not sure I need any skullcaps or candles.
How about a coupon for a dragon costume from costume shop?

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Cherek
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Posts: 3233
Joined: 04 Mar 2010 04:36

Re: Changes to Teleport

Post by Cherek » 24 Nov 2021 10:08

Budwise wrote:
24 Nov 2021 10:01
Not sure I need any skullcaps or candles.
How about a coupon for a dragon costume from costume shop?
Sorry, they're not in stock anymore. Someone bought them all.

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