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Greetings citizens of Genesis, Over the course of this month there will be some major changes made to the global magic system. The next of the changes will be how spell mana consumption works. To date mana expenditure has been a static cost. It is going to now change to a dynamic cost system that scales with the spell benefit or output. What spellcasters will notice is: * instant cast spells will cost considerably less mana * maintained spells will cost considerably more mana to maintain over time. * guilds of magic or cleric classes will find it considerably easier to sustain a balanced mana pool. We'll notify you when these changes are rolled out, but we expect it within the next week. Following the changes from static to dynamic mana system we will be activating changes to how magic damage and resistance works. These are also substantial changes, where spell enhancement from wands/staves/holy relics/unholy weapons will make a noticeable difference in spell effectiveness. Under the current system, spellcasters have essentially had a default modifier equivalent to the best of Bubba's non-magical polearms. That default will be unshackled, essentially allowing greater variance in damage influencers in the same way magical weapons do. With changes to how spell damage is determined also comes changes to how magic resistance works. Currently magic resistance works in a relatively polar way. Either you have none or close to full resistance through a handful of resistance gear. Scaling is going to change. All gear will provide a modicum of magical resistance. Equipment that provides magic resistance will obviously provide greater benefits than ordinary gear, however it will be harder to reach high levels of resistance as can be achieved currently... essentially, it aligns to how armour for mundane damage works. In addition, a number of races will have minor resistances and vulnerabilities to specific types of magic. The changes to spell damage and resistance will likely occur following the rollout of the mana changes, towards the end of the month. These are big changes, and with it the rules set down by the Balance team for magic guilds have also changed. Following the roll out of these changes all magic guilds will be subject to some modifications to their spells (largely focused around spell difficulty levels) and guild tax to meet these altered guild guidelines. We ask that members of magic guilds not take advantage of this period of transition. Those that do, particular at the expense of other players, can expect rather unpleasant and severe repercussions. Regards, Arman Kharas, Arch of Balance PS - the Sparkle Library now holds five new treatises on the magic system in the Guides section, that should provide interested players a general understanding of how the magic system will work.