Quest Experience Brutality Cap
Posted: 06 Aug 2010 23:34
Esteemed fellow Genesis enthusiasts,
I'm very pleased to announce that one of the oldest problems with our
design here in Genesis has at last been addressed. Without getting into
specific wizard information, let me give a bit of context and history as to
the nature of the problem, though many of you already understand it quite
well.
As the donut has continued to bake in the cosmic oven over the last 20
years, various changes have occured to the delicate fabric of reality.
One of the things, early on, which underwent a change in the baking
process was the amount of experience that was given out by doing quests.
In the early days, players were awarded quite a lot more experience for
doing their quests than they are now. The result of this has been that
players who were around 13-15 years ago tend to have quite a bit more
quest experience than those who have been created in the last 12 years.
The fact that newer characters were never able to get as much quest
experience as their senior fellows has been a constant source of
frustration. The primary reason for this is that higher quest experience
equals lower brutality, which in turn equals faster growth.
Not fair!
It would not, though, be fair to just remove quest experience from certain
players. In the past, quest experience has been used for all sorts of
things: event rewards, awards for helping wizards in odd circumstances,
etc. etc. It just would not be right to remove quest experience in some
wide blanket remedy for this situation. So, a different fix was needed.
Starting today, the fix is in. From now on, there is a cap to how much
of your earned quest experience can be used to lower your brutality. This
cap is set, roughly, at the amount of quest experience currently available
in the game. If the quest experience available in the game should in the
future rise above the cap, the cap will then be raised accordingly.
Some potential Q & A:
Q: Wait, how does this make things more fair? Don't older players still
have more quest experience than new players can ever get?
A: Sure they do. But, what most players have been upset about is the
fact that these older players have been able to grow faster than
new players due to the effect of qxp upon brute. These old players
no longer have any advantage over a new player who has solved every
quest in the game.
Q: Wait! I'm an old player! Does this mean all my extra qxp is totally
useless beyond the cap?
A: Well, not really useless, no. If you, for some odd reason, happened
to die so many times that you had nothing but quest experience left,
you'd have a bit of a size advantage over a new player who had suffered
the same misfortune.
Q: Hmmph! I'm old and don't like change, but I suppose this *is* more
fair. Any other nasty surprises I should look forward to since I'm
one of these old players who has twice as much quest exp as other
people?
A: Actually, it shouldn't come as a surprise, but the next time you
login, you will probably notice that your brutality is quite a bit
higher than it has been for the last 10 years. Welcome to normal
play.
Q: Hey, I'm a new character! How do I know if I've reached the cap?
A: Check the quest orbs. Are any unsolved? No? Then you're there.
Congratulations, you now can thumb your nose at the old fogeys and
dance on their lawn.
Thanks to Mercade for implementing this change within two hours of it
being proposed!
G.
I'm very pleased to announce that one of the oldest problems with our
design here in Genesis has at last been addressed. Without getting into
specific wizard information, let me give a bit of context and history as to
the nature of the problem, though many of you already understand it quite
well.
As the donut has continued to bake in the cosmic oven over the last 20
years, various changes have occured to the delicate fabric of reality.
One of the things, early on, which underwent a change in the baking
process was the amount of experience that was given out by doing quests.
In the early days, players were awarded quite a lot more experience for
doing their quests than they are now. The result of this has been that
players who were around 13-15 years ago tend to have quite a bit more
quest experience than those who have been created in the last 12 years.
The fact that newer characters were never able to get as much quest
experience as their senior fellows has been a constant source of
frustration. The primary reason for this is that higher quest experience
equals lower brutality, which in turn equals faster growth.
Not fair!
It would not, though, be fair to just remove quest experience from certain
players. In the past, quest experience has been used for all sorts of
things: event rewards, awards for helping wizards in odd circumstances,
etc. etc. It just would not be right to remove quest experience in some
wide blanket remedy for this situation. So, a different fix was needed.
Starting today, the fix is in. From now on, there is a cap to how much
of your earned quest experience can be used to lower your brutality. This
cap is set, roughly, at the amount of quest experience currently available
in the game. If the quest experience available in the game should in the
future rise above the cap, the cap will then be raised accordingly.
Some potential Q & A:
Q: Wait, how does this make things more fair? Don't older players still
have more quest experience than new players can ever get?
A: Sure they do. But, what most players have been upset about is the
fact that these older players have been able to grow faster than
new players due to the effect of qxp upon brute. These old players
no longer have any advantage over a new player who has solved every
quest in the game.
Q: Wait! I'm an old player! Does this mean all my extra qxp is totally
useless beyond the cap?
A: Well, not really useless, no. If you, for some odd reason, happened
to die so many times that you had nothing but quest experience left,
you'd have a bit of a size advantage over a new player who had suffered
the same misfortune.
Q: Hmmph! I'm old and don't like change, but I suppose this *is* more
fair. Any other nasty surprises I should look forward to since I'm
one of these old players who has twice as much quest exp as other
people?
A: Actually, it shouldn't come as a surprise, but the next time you
login, you will probably notice that your brutality is quite a bit
higher than it has been for the last 10 years. Welcome to normal
play.
Q: Hey, I'm a new character! How do I know if I've reached the cap?
A: Check the quest orbs. Are any unsolved? No? Then you're there.
Congratulations, you now can thumb your nose at the old fogeys and
dance on their lawn.
Thanks to Mercade for implementing this change within two hours of it
being proposed!
G.