Yup, I agree on that. Not that long ago we have a vote about making titles private instead of public. (or was it an option to hide them?). I think making all titles private would be an interesting experiment.Manglor wrote:I think this is the most important part of your post. It's been brought up by countless others, but to rehash it again, the title system is the worst thing that ever happened to Genesis. No one wants to die, especially after hitting myth, just to have to grind out that title again.Kiara wrote:The highest title was much much lower than today, so reaching it was much easier.
Staang to Dethraine: "Seregwath how big is Xashian?" "I don't know, my appraise sucks but she's at least a baby champion."
^^ What was so wrong with this?
I remember so many pfights in the 90's where people would die, run back to their corpse, wield/wear, jump back into the fray and die again... "So what? I'm still a champion...who cares?"
Now not only is there no mystique at all regarding player size, but even based on titles alone we can pinpoint with relative certainty the exact numerical statavg of the character. "He's a legend so he can't be bigger than XXX" So by changing titles, they changed the game completely and created a need to grind/bot/cheat your way to the top.
Why are people afraid to die? Because you made them so overprotective of their titles that you essentially forced them to chase.
Or just make anything above champion private again... Or simple remove them.