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Re: Death lost the bet!

Posted: 16 Nov 2013 20:04
by Kas
Kiara wrote:Arcon: Sparkle square? Isn't the place with the well a square? That's how I've always seen it!

Maybe thats way Kas never showed up though, he couldn't find it. Typical.
Kas may have a better idea, like for instance, for whatever reason you want to meet a mage or the Nine, perhaps such an unlikely event could potentially happen at the Black tower in Minas Morgul, throneroom.

Unless ofcourse...you don't by any chance happen to have some priced object of ours? In that case, Sparkle square, wherever it is sounds like a place one could adress your...problem. :D

Re: Death lost the bet!

Posted: 16 Nov 2013 20:46
by Kiara
arcon wrote:
arcon wrote:
Kiara wrote:Mirage... hah. Funny.

The event is going well. Although we could use non-myth mage idling in Sparkle square. Interested?
Do that exist?
I meant a non-myth mage
I think there is at least one!

Re: Death lost the bet!

Posted: 16 Nov 2013 20:47
by Kiara
Kas wrote:
Kiara wrote:Arcon: Sparkle square? Isn't the place with the well a square? That's how I've always seen it!

Maybe thats way Kas never showed up though, he couldn't find it. Typical.
Kas may have a better idea, like for instance, for whatever reason you want to meet a mage or the Nine, perhaps such an unlikely event could potentially happen at the Black tower in Minas Morgul, throneroom.

Unless ofcourse...you don't by any chance happen to have some priced object of ours? In that case, Sparkle square, wherever it is sounds like a place one could adress your...problem. :D
Tower sounds good. It's a date. Just gonna kill my way in. And I am bringing 5 scops just in case.

Re: Death lost the bet!

Posted: 16 Nov 2013 20:54
by Kas
Kiara wrote:
Kas wrote:
Kiara wrote:Arcon: Sparkle square? Isn't the place with the well a square? That's how I've always seen it!

Maybe thats way Kas never showed up though, he couldn't find it. Typical.
Kas may have a better idea, like for instance, for whatever reason you want to meet a mage or the Nine, perhaps such an unlikely event could potentially happen at the Black tower in Minas Morgul, throneroom.

Unless ofcourse...you don't by any chance happen to have some priced object of ours? In that case, Sparkle square, wherever it is sounds like a place one could adress your...problem. :D
Tower sounds good. It's a date. Just gonna kill my way in. And I am bringing 5 scops just in case.
Why just 5? Bring them all I'd say.

Re: Death lost the bet!

Posted: 17 Nov 2013 01:51
by Syrk
There are more than five?

Re: Death lost the bet!

Posted: 17 Nov 2013 10:55
by Recoba
Windemere wrote:As I think about this I get more and more ideas,

Currently in PvP you had a dynamic like this:

Winner - No real reward except eq
Loser - Penalized
I disagree totally here.

In Genesis, the reward for the winner was the loss of the loser. That's what I always liked about it, and it was what made Genesis PvP special and more interesting. Just like in real life(tm) - you don't get "XP" or "rankings" for defeating an enemy, rather the whole point of the battle is weakening/punishing that enemy.

War, punishment, revenge, spite... if you kill someone in Genesis and don't feel rewarded by their loss, then I'd say you are definitely killing them for the wrong reasons and shouldn't even be engaging in PvP.

As for the dwindling of PvP fighting, I think it probably has more to do with a smaller population, less roleplaying activity and a consequent shifting of Genesis culture away from guild conflict.

/ R.

Re: Death lost the bet!

Posted: 17 Nov 2013 13:21
by Zar
Recoba wrote:
War, punishment, revenge, spite... if you kill someone in Genesis and don't feel rewarded by their loss, then I'd say you are definitely killing them for the wrong reasons and shouldn't even be engaging in PvP.

As for the dwindling of PvP fighting, I think it probably has more to do with a smaller population, less roleplaying activity and a consequent shifting of Genesis culture away from guild conflict.

/ R.
I agree that in big populated world mentioned reasons would be proper basis for PvP. But not nowadays.
The world changes, people change and the game must change to be up-to-date.

Re: Death lost the bet!

Posted: 17 Nov 2013 15:35
by gorboth
Recoba wrote:
Windemere wrote:As I think about this I get more and more ideas,

Currently in PvP you had a dynamic like this:

Winner - No real reward except eq
Loser - Penalized
I disagree totally here.

In Genesis, the reward for the winner was the loss of the loser. That's what I always liked about it, and it was what made Genesis PvP special and more interesting. Just like in real life(tm) - you don't get "XP" or "rankings" for defeating an enemy, rather the whole point of the battle is weakening/punishing that enemy.

War, punishment, revenge, spite... if you kill someone in Genesis and don't feel rewarded by their loss, then I'd say you are definitely killing them for the wrong reasons and shouldn't even be engaging in PvP.

As for the dwindling of PvP fighting, I think it probably has more to do with a smaller population, less roleplaying activity and a consequent shifting of Genesis culture away from guild conflict.

/ R.
I think I agree with this. However, since people vote with their feet, how would we ever get back to an active pvp culture in the best sense? Maybe, we just can't?

G.

Re: Death lost the bet!

Posted: 17 Nov 2013 16:48
by Draugor
Level the playing field mebbe? No fun in pvping when yer 99% toast? :P And I am talking about pvp abilities for all guilds

Re: Death lost the bet!

Posted: 17 Nov 2013 17:00
by Eowul
Draugor wrote:Level the playing field mebbe? No fun in pvping when yer 99% toast? :P And I am talking about pvp abilities for all guilds
But that still leaves the issue of the big stat difference ...