Manglor wrote:Kiara: It doesn't take long to get to champion. Probably ~1 day played for someone trying hard. If you really push it, you could do myth in a few months. If I really wanted to, I'm sure I could do it in under 10 days played.
Why should people be able to 'jump in and join pvp at the highest level'? Name a popular game you can just start and compete with those who have been playing for months/years. Why would you want a system like that? What's the benefit of being big?
Do you want a statcap? I think that will force a large percentage of the bigger players to leave. What about some 'hunting grounds' where stats are more balanced? In WoW pvp lately in the lower level brackets they've been rounding your stats up to the highest 9th level...maybe something like that? Titan vs. Myth is more like baby legend vs. myth?
Kiara, et al: What's your ideal model of fairness if it isn't fair the way it is?
One day played to champion? Wow. I must suck at this game so badly:P And I do suck at grinding. Simply because I find it quite boring to be honest. Maybe you guys can do champ in a few days, myth in a few months. And have fun doing it. Good for you. I dont think most can, or would enjoy doing it. I am just speculating though, I can only speak for how I feel.
But I never said you should be able to "jump in and join PVP at the highest level" right away. My suggestion was that stat-wise we might consider a cap at champ/legend. (But with other benefits for continuing the grind like I said). For a truly new player that still does not mean you just "jump in" at that level does it? Most truly new players spend quite some time in the newbie village. And reaching champion is gonna take some serious time and effort.
Once, long ago, Genesis was a game where you COULD jump in as completely new and reach the highest levels in maybe half a year, or less if you really put in some effort. And then you could play with the big ones in PVP. Bad system? No, I think it was a good one. The highest title was much much lower than today, so reaching it was much easier. You could still grow if you wanted, but there were no more titles and no more stats, and no Mithas trolls or Qualinost elves etc... so people socialized more, PVPed more, and in my opinion had more fun. I sure did. (Or maybe it's just a romantic memory...?)
Anyway, as for my suggestion, I explained my suggestion on a possible solution earlier. I am sure you'll find it a few posts back. It involves a cap of stats but other rewards for growing. The idea was that it should make PVP more even but still reward the grinders, hopefully in a MORE fun way than our current system. But your ideas also sound reasonable.
It's not about fairness. That big stats win IS fair. Everyone can get big stats, its just a matter of how skilled you are and how much time you put into it. But is it FUN? I am trying to think about how PVP could be more fun. I truly believe the key for Genesis to become filled with players depends mainly on the socializing part of it. Some people are happy just grinding away, growing stats, but well, eventually most people get bored of that I think? And mostly the loner-grinder type of player stay.
I dont like it much personally. So why am I playing then? Well, I am really not, I've only played events lately, since its one of the few things these days that involve some competition and socializing. I decided to start my own PVP-related event, and see if it's possible to get some "action" going that actually involves a few players and guilds. Theres other like me though, who mostly plays during events, and there's always an increase in players during events. I think people WANT to socialize, WANT to compete, but apart from events we have very little of that going on. Unfortunately.
I think the huge stat differences are in the way of potential fun, since I think many like me, who rather enjoy RP, competing and socializing, simply dont feel like doing all the grinding work needed to be able to enjoy PVP successfully. And those who do have very few to play with anyway... so... yeah, not much happens. Except the occasional killed botter or mage victim. And that type of PVP is just not that fun...