This is a big, interesting change in the game. To help my mortal brain get my head around this, I have some questions:
- Do potions and herbs stack for the same MR? Would it be possible to have a potion, an herb and an item of Water MR all active at the same time for example?
- Do multiple items stack (e.g. amulet and a ring of Water MR)?
- Does general MR stack with the elemental variants?
- Is MR capped, or is it possible to achieve effectively complete resistance?
- Where items allow for stacking, will more items for the various MRs be made available as well?
Regarding the mechanics of how MR is applied (as much as can be communicated without wizinfo)
- Is the MR calculation constant or is it randomized? To draft off of Petros'e example, if I have MR of 20% and I get hit by a spell that would do X damage, is X always reduced by 20%? Regarding hitting, then I would have a 20% chance of evading, regarding duration a 20% reduction in my blindness, regarding effectiveness a 20% reduction in my slowness, etc? I also inferred that the effects could each be individually applied (for an arbitrary spell):
20% chance to not be hit
20% reduction in effect
20% reduction in duration
I expect this is a relatively complex affair so I'm sure I'm oversimplifying, but just looking for some general guideposts.
I can see more 'research projects' (most likely spearheaded by Kenders), to figure out all of the resistances for countering the magic guilds