Player killing rules updated

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Syrk
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Posts: 362
Joined: 06 Jul 2011 22:24

Re: Player killing rules updated

Post by Syrk » 25 Feb 2015 09:11

Is a newbie (?) idling for days on streets of Sparkle and autointroducing
to anyone who enters room provoking enough to kill?

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Irk
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Joined: 14 Apr 2010 01:23

Re: Player killing rules updated

Post by Irk » 25 Feb 2015 13:15

aye, he is VERY annoying

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Cherek
Site Admin
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Joined: 04 Mar 2010 04:36

Re: Player killing rules updated

Post by Cherek » 25 Feb 2015 16:56

Syrk wrote:Is a newbie (?) idling for days on streets of Sparkle and autointroducing
to anyone who enters room provoking enough to kill?
I don't know, guess you'll have to decide what Syrk thinks is provocative or not? It sure doesn't sound all that provocative to me... people idling on triggers is not exactly uncommon in Genesis?:)

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Irk
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Re: Player killing rules updated

Post by Irk » 25 Feb 2015 17:47

but on the other hand it is dangerous world and anyone can kill you while idling, so it is wise to idle in safe room.
His introducing each time when you enter the room, was very annoying.
According to my history you dont need reason to kill someone, it is enough you imagine any reason, even unrealistic.

Syrk
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Posts: 362
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Re: Player killing rules updated

Post by Syrk » 25 Feb 2015 17:51

"people idling on triggers is not exactly uncommon"
People do weird stuff in private and noone cares. It is different in public.

Icarus
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Re: Player killing rules updated

Post by Icarus » 25 Feb 2015 18:54

Find yourself "friendly" necromancer to fear the snot into a secluded spot...
Flee you fools!

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Cherek
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Re: Player killing rules updated

Post by Cherek » 26 Feb 2015 06:04

Syrk wrote:"people idling on triggers is not exactly uncommon"
People do weird stuff in private and noone cares. It is different in public.
Okay. Well I don't know what kind of answer you want, a detailed rulebook for every imaginable scenario will become unnecessary complicated. I think common sense really has to be the main guide here if the rules are not enough. It's simple really though:

Go around randomly killing newbies for no reason = bad.

Killing newbies who somehow offends or provokes you = well, not "good", but at least not against the rules.:)

Draugor
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Re: Player killing rules updated

Post by Draugor » 26 Feb 2015 06:38

Icarus wrote:Find yourself "friendly" necromancer to fear the snot into a secluded spot...

Thats a GREAT way to kill Calians idling with a trigger to enter the rock at the roundabout btw :) Just saying xD

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Mersereau
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Re: Player killing rules updated

Post by Mersereau » 26 Feb 2015 23:47

Cherek wrote: Killing newbies who somehow offends or provokes you = well, not "good", but at least not against the rules.:)
Welcome to the slippery slope.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
-Mel Brooks

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Cherek
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Re: Player killing rules updated

Post by Cherek » 27 Feb 2015 00:44

Mersereau wrote:
Cherek wrote: Killing newbies who somehow offends or provokes you = well, not "good", but at least not against the rules.:)
Welcome to the slippery slope.
Thanks!:)

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