101 ...

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gorboth
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101 ...

Post by gorboth » 07 May 2015 19:13

Code: Select all

Esteemed Denizens of the Donut,

It is time once again for everyone's least favorite refresher course. Did I
say everyone? Actually, I meant *my* least favorite. So ... lets just get
right to it:

N-TELL LINE 101:

 Q: Why do we have the ntell line?
 A: So that new players who are crippled by lack of familiarity with a MUD
    environment may benefit from a responsible and helpful community via
    brief and carefully-tailored guidance, and sense that they are not
    alone or uncared for.

 Q: Why are you even posting this? What's the problem?
 A: The ntell line is distasteful to many people who value full-immersion
    in a roleplaying environment. There is no thematic justification for
    the ntell line as there are with other guild-tell abilities, which are
    thematically immersive via magical artifacts, spells that must be cast,
    etcetera. The newbie pin is an artifact, yes, but it is by its very
    nature non-immersive as a necessary evil that says, "Oh, you're new
    to Genesis, so have a pin, wear it, and use it to give you help while
    you are young." Those of us who are hardcore roleplayers can stomach
    this for the good of the order, so long as the thing does not violate
    its own charter by allowing the culture and the community to stray into
    the realm of the dreaded GLOBAL-CHAT!

 Q: Dreaded global chat? Why is that dreaded? I like it!!
 A: Oh, you mean other than because it totally sucks? Ah, well ... did you
    get enough sleep last night? Yes? Okay ... well, lets see. Because it
    sucks. No, seriously. It sucks. Genesis, despite what many will claim,
    has its roots in immersion, and a global chat absolutely destroys that.
    I will die on this hill. There will never be a global chat so long as
    I am in any way connected to decisionmaking in Genesis. Did I mention
    it sucks?

 Q: Okay, so no global chat. What does that mean for ntell useage?
 A: It means this. Newbies will be newbies, and they will say whatever they
    will say on the line. The established users who are helpers on the line
    need to respond appropriately. So, if a newbie asks a question about
    something they don't understand in the game, you give polite and
    friendly help, but you do not do this in a way that invites
    conversation. If conversation begins, you (again, politely) say
    something like, "I am sorry, but this is not a chatline, and we are
    not allowed to use it as such. If you'd like to converse, I'd be happy
    to meet up with you for a chat, or we can mail. Lets stop chatting 
    here now, though. Please mail me if you like." ... but ... wait ...
    HEYYYYYY! I already did all this! Just type <nrules> to see what the
    pin says about it. Sheesh ... you've known this all along! You DID
    read about <nrules> before now, right?? Oh, and I changed one thing
    on it, so you can now discuss quests so long as they are quests in
    the tutorial. After the tutorial, the ntell line is not for quest
    talk! So ... go reread <nrules>.

 Q: But people can just take the pin off and not listen! Why don't you
    just let those who want a chat room enjoy it, and those who don't can
    take off the pin??
 A: Genesis is not a chat room! If you want a chat room, go to a chat room
    and by all means enjoy yourself. The entire point of the pin is to allow
    experienced players to listen for new players who need help, and offer
    them that help. Many of these experienced players specifically *hate*
    chat-room behavior and are likely to remove their pin so that they do
    not have to listen to it if it occurs. If the line is polluted by 
    chat-room behavior, then we have ruined the whole purpose of the line
    in the first place.

 Q: So, what, you would rather remove ntell help than let us have a
    chat line?
 A: Yes, and I'd pour myself a drink while doing it and sip luxuriously.
    But instead of that, I'll just ban people who can't use it properly. I've
    decided its time for me to be listening regularly. And ... I will be.
    Hopefully people can correct the culture that has developed on the line
    rather swiftly. I do think the line is a necessary evil, and I do think
    it is good for new players to benefit as outlined in the very first
    Q/A above. We've strayed, people ... we've strayed. 

So, there we are. Let's get this back on track. If you are one of the chat-
line apologists who feels everything I've written above is wrong-headed,
then please prepare yourself for a mighty Keeper-Slap. And be sure to listen
for the light slosh of my martini as it hits.

G.

Mmmmmm ... pie ...

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Alorrana
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Re: <ntell> 101 ...

Post by Alorrana » 08 May 2015 03:41

What a load of BS..
I’m not a complete idiot. Some pieces are missing.

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gorboth
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Re: <ntell> 101 ...

Post by gorboth » 08 May 2015 23:36

I must say, I was really pleased with the way people were using the line today. I kept it on in the background, listening in ... we have a very helpful and friendly community. I really appreicate that. I know it probably works that way most of the time, and my above note perhaps suggested that things were WAAAY out of whack. My guess is that once in a while things drift too far into chatline behavior with selected individuals. The majority of people really seem to use the line well. Good stuff. :-)

Thanks for doing such a good job, folks.

G.
Mmmmmm ... pie ...

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Shanoga
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Re: <ntell> 101 ...

Post by Shanoga » 09 May 2015 15:45

gorboth wrote:I must say, I was really pleased with the way people were using the line today. I kept it on in the background, listening in ... we have a very helpful and friendly community. I really appreicate that. I know it probably works that way most of the time, and my above note perhaps suggested that things were WAAAY out of whack. My guess is that once in a while things drift too far into chatline behavior with selected individuals. The majority of people really seem to use the line well. Good stuff. :-)

Thanks for doing such a good job, folks.

G.
I would say that things were way out of whack. The note on the board changed the line completely. I love the change. Nice work, G!

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gold bezie
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Re: <ntell> 101 ...

Post by gold bezie » 10 May 2015 20:08

Greetings,

i just wanted to say something about the ntell rules. I really understand why you dont like the idea of the ntell line turning in a chat room. I personally like to chat and have fun a bit, but you re right, i could go to a real chatroom for that.

But here is the thing: newbies grow really fast with the help of a lot of friendly and helpful elder these days. I personally lost my pin in no time, while i really felt like a total newby then, and often still feel very unexperienced amongst the elder. So if you will be strict about the rules, you might think of changing how fast someone looses his/her newbypin.

And another thing: when i just entered the realms, Emraht was using the line to tell how evil the elves are :shock: . He made a fantastic rp story, and i, who had and still have to learn a lot about rp, absolutely loved him for that. So i personally hope that the elder are still allowed to use the line to scare new ones and make new people this way enthousiastic about rp.

yours sincerely, goldbezie
Darkness cannot drive out darkness: only light can do that.

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Cherek
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Re: <ntell> 101 ...

Post by Cherek » 11 May 2015 00:37

gold bezie wrote:Greetings,

i just wanted to say something about the ntell rules. I really understand why you dont like the idea of the ntell line turning in a chat room. I personally like to chat and have fun a bit, but you re right, i could go to a real chatroom for that.

But here is the thing: newbies grow really fast with the help of a lot of friendly and helpful elder these days. I personally lost my pin in no time, while i really felt like a total newby then, and often still feel very unexperienced amongst the elder. So if you will be strict about the rules, you might think of changing how fast someone looses his/her newbypin.

And another thing: when i just entered the realms, Emraht was using the line to tell how evil the elves are :shock: . He made a fantastic rp story, and i, who had and still have to learn a lot about rp, absolutely loved him for that. So i personally hope that the elder are still allowed to use the line to scare new ones and make new people this way enthousiastic about rp.

yours sincerely, goldbezie
I too think we should raise the bar for who's considered a newbie. What would be suitable do you think? What's your current mortal level?

Greneth

Re: <ntell> 101 ...

Post by Greneth » 11 May 2015 01:58

Cherek wrote:
gold bezie wrote:Greetings,

i just wanted to say something about the ntell rules. I really understand why you dont like the idea of the ntell line turning in a chat room. I personally like to chat and have fun a bit, but you re right, i could go to a real chatroom for that.

But here is the thing: newbies grow really fast with the help of a lot of friendly and helpful elder these days. I personally lost my pin in no time, while i really felt like a total newby then, and often still feel very unexperienced amongst the elder. So if you will be strict about the rules, you might think of changing how fast someone looses his/her newbypin.

And another thing: when i just entered the realms, Emraht was using the line to tell how evil the elves are :shock: . He made a fantastic rp story, and i, who had and still have to learn a lot about rp, absolutely loved him for that. So i personally hope that the elder are still allowed to use the line to scare new ones and make new people this way enthousiastic about rp.

yours sincerely, goldbezie
I too think we should raise the bar for who's considered a newbie. What would be suitable do you think? What's your current mortal level?
I think it should stay till at least Adept.

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Ody
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Re: <ntell> 101 ...

Post by Ody » 11 May 2015 03:34

Greneth wrote:
Cherek wrote:
gold bezie wrote:Greetings,

i just wanted to say something about the ntell rules. I really understand why you dont like the idea of the ntell line turning in a chat room. I personally like to chat and have fun a bit, but you re right, i could go to a real chatroom for that.

But here is the thing: newbies grow really fast with the help of a lot of friendly and helpful elder these days. I personally lost my pin in no time, while i really felt like a total newby then, and often still feel very unexperienced amongst the elder. So if you will be strict about the rules, you might think of changing how fast someone looses his/her newbypin.

And another thing: when i just entered the realms, Emraht was using the line to tell how evil the elves are :shock: . He made a fantastic rp story, and i, who had and still have to learn a lot about rp, absolutely loved him for that. So i personally hope that the elder are still allowed to use the line to scare new ones and make new people this way enthousiastic about rp.

yours sincerely, goldbezie
I too think we should raise the bar for who's considered a newbie. What would be suitable do you think? What's your current mortal level?
I think it should stay till at least Adept.
If it's not broken don't fix it.
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Iris
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Re: <ntell> 101 ...

Post by Iris » 11 May 2015 12:30

I love the players who do a big RP but what I have observed on the chatline is this sometimes makes the newbies confused. I dont remember the player's name -but was an elder- and he/she told elven race is useless and the weakest on the chat line amd afterwards the newbie decided to change race and they arranged a meeting on the chatline. I do love the roleplay, I love reading it on the chat line too, but i am afraid this confuses some of the newbies.

By the way, i dont like the conversations on chatline like "How are you, how was your weekend, how is your sick dog now" and stuff but I like reading and writing teasing stuff or some chat on line related to the question asked, even the reply isnt an answer directly. These are not against the rules i hope.
If animals believed in god, the devil would look like a human being.

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gold bezie
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Re: <ntell> 101 ...

Post by gold bezie » 11 May 2015 15:01

I am a great adventurer, i know now who to ask by mail when i have a specific question, or i can use the forum.
Dont know what mortal level some1 is losing the newby pin. All i know i freaked out and had no pin so i could use newbyline to ask :lol:
Luckily a friend explained and showed me where i could get a pin.

Personally i agree with Greneth, adept should be good.
Darkness cannot drive out darkness: only light can do that.

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