how is it more balanced that a veteran can double his size than a myth? That makes no sense for me. If there is issues with stats in general (for ubermyths), then that should be adressed as a separate issue. I personally think the problem with supermyths would be far better solved by introducing new content. Caps have a curious effect of killing all motivation. If my stats were capped, then what else is there to do then pvp and eq hoard?
There is a curious "fact" being recited everywhere, that the imbuements were meant to spread the difference between small and big players. I don't really see Gorboth stating that this was a major motivation at all, neither in this thread or the note about when imbues were implemented.
https://www.genesismud.org/forums/viewt ... =27&t=1356 So I suspect he meant imbues were to be enjoyed by all. A statcap on imbues would not be fun for those who cannot use them. It would be like saying since X guild has X amount of sup guru skills, the player would not be able to use skill imbues, cause he already has so much skills.
Gorboths main objects were:
- Make it so players had double or triple their normal stats at all times.
This was never true. I've collected imbues really intensely for years, and only in the last months after the christmas three has this been true. And this would have faded in a few armas no matter what. I think the bigger issue is the double or triple stats.
- Make imbuements a lasting effect that you should feel you can expect to have at all times if you work hard
enough.
Why is this a problem?
- Create pvp imbalance on a regular basis.
This is of course a problem, but more related to insane statincrease on the current imbues.