Freya wrote:I'd rather have it as a counter, giving you say 5 days of aging for an imbue or something,that way the people who cant play 12hours a day also can get to have fun with imbues.
So playing one hour a day would mean you could keep such an item for 120 days? I think not.
Hmm, I really haven't yet learned much about the imbue system, so pardon me, if I make an ass of myself, but considering I play about an hour a day, what seems to be the problem?
I have no idea about the time frames, but let's say a player spends, what, an average of 20hours of gameplay to get a kick-ass imbue?
For a powerplayer it would mean maybe 3 days, yes?
For someone who plays about 1h per day it would mean that same kick-ass imbue would only be available in about 20 days, on average.
Tagging it to the amount of player's gametime is the most direct way of ensuring a level field, isn't it?
I mean, if I get that uberimbue and decide to play the heck out of it, then it would expire in the same time as it does for the powerplayer, no?
Otherwise, insofar as those bloody imbues are concerned, we both spend the same amount of our personal lifes to get that thingie and we can enjoy it for the same amount of the time of our lives we spend playing, no?
If imbues are to be the reward for people who play more and if it is all about that, then no problem. Just declare it so and let people who grind 10-18h+ (as I understand) enjoy them?
Then again, all that sounds such a hot bloody topic as if the whole game was nothing, but imbue hunting. Bwah.