Page 11 of 17

Re: Imbuement and Armour Changes ...

Posted: 28 Feb 2016 14:34
by morgzaash
Looks like we have 2 kinds of people here :
- users (more or less) who put time, money and effort to fight/tank/assist better
- assholes : who don't use, collect, find joy in imbues but are jealous that other gets benifits from hard work (game).

Re: Imbuement and Armour Changes ...

Posted: 28 Feb 2016 20:09
by Mayobe
In addition to neefing the OP imbues could we maybe look at culling or somehow adjusting some of the garbage imbues?

Re: Imbuement and Armour Changes ...

Posted: 29 Feb 2016 02:23
by gorboth
We're looking into that, and maybe into ways to make all imbues worthwhile regardless of their specific properties.

G.

Re: Imbuement and Armour Changes ...

Posted: 29 Feb 2016 09:20
by Atouth
gorboth wrote:We're looking into that, and maybe into ways to make all imbues worthwhile regardless of their specific properties.

G.
Just an idea, but what do you think about adding some durability aspect to resistance imbues? Well, it suits the logic a bit?

Re: Imbuement and Armour Changes ...

Posted: 02 Mar 2016 15:51
by Syrk
So after two weeks: BDA are gone, Calians are back and imbuments are rare.
If that was the goal, then you have succeeded.

Re: Imbuement and Armour Changes ...

Posted: 02 Mar 2016 15:58
by Cherek
Syrk wrote:So after two weeks: BDA are gone, Calians are back and imbuments are rare.
If that was the goal, then you have succeeded.
Obviously the goal was not to make any particular guild stop playing. Why BDA are not playing as much only they can answer, but from what I heard they got tired of having nobody around to kill quite some time before the imbuement change was made.

Re: Imbuement and Armour Changes ...

Posted: 02 Mar 2016 16:48
by Ydred
I am over 5000 mobs killed (since change) and now have 2 imbues dropped. One useless.

I used to get 20-30. If your goal was to kill it, I think it worked.

Re: Imbuement and Armour Changes ...

Posted: 02 Mar 2016 18:03
by Amberlee
Cherek wrote:
Syrk wrote:So after two weeks: BDA are gone, Calians are back and imbuments are rare.
If that was the goal, then you have succeeded.
Obviously the goal was not to make any particular guild stop playing. Why BDA are not playing as much only they can answer, but from what I heard they got tired of having nobody around to kill quite some time before the imbuement change was made.

Well only chance BDA had to compete with the ridiculous Calians was to be super imbued.

Re: Imbuement and Armour Changes ...

Posted: 02 Mar 2016 18:33
by Ydred
Well only chance BDA had to compete with the ridiculous Calians was to be super imbued.
I disagree. Calians are way stronger than any other melee guild pound for pound. But BDA has very large guys. If it was even well it is game over. You wont win against calians when it is even.


For imbues all that needed to be done was reduce faint pronouced and intense stat imbues to .4 .4 and .333 respectively (of what they were before).

Leave all else alone. Wait til tree shit evaporates and then check system again. And imbues would still be fun to gather and use while we see if this is enough.

Now it is oh everyone go hunt mobs you never have (ever?). Cause they arent fun to hunt or we would have long ago. And we will also not only want you to play a game doing what you dont want to, but we will nerf drop rate by X? I am guessing 1/2? or god, I hope not worse. And make all imbues last way less.

So 3 solid nerfs to imbues all at once. Not fun nor needed.

anyway for me it has been boring as hell for me anyway perhaps others like it?

Re: Imbuement and Armour Changes ...

Posted: 02 Mar 2016 19:33
by Val
Ydred: Couldn’t agree more.
Please, forgive me, instead of writting it agian, I will just quote myself:
Val wrote:Well, the system is dead. You have killed some really nice feature with recent changes. Those who care still hope you will fix it (me included).