Droprates in Grinding Zones

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gorboth
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Droprates in Grinding Zones

Post by gorboth » 04 Mar 2016 19:52

Code: Select all

Hello all,

There was resounding agreement among players and, indeed, wizards
that the recent tweaks to imbuement distribution made the game less
fun and did not accomplish the goals we had put forward in the way that
we had wanted. So, a new tweak is now live in the game that should make
it so that grinders see imbuements in their favorite killing grounds
again. I figure it will take a few hours for players to purge the game
of killable opponents that are not yet updated with the change. But once
that has been done, we should see a return to happier times.

Please give us feedback as to how the new syatem feels. Imbuements will
not drop while you are grinding quite like they used to, but they should
now be something you do see happening again.

You should continue to expect changes to this and other systems in
Genesis. When changes are unpopular, we listen to the complaints. However,
if we feel the changes are the best for the game, we are not going to
change them. In this case, we didn't think they were working.

G.

Mmmmmm ... pie ...

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Mayobe
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Re: Droprates in Grinding Zones

Post by Mayobe » 04 Mar 2016 20:35

Gorbo, I need you to call me on the phone and tell me before you do things like this so I can get there first.

Ydred
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Re: Droprates in Grinding Zones

Post by Ydred » 04 Mar 2016 20:38

Lots discussed recently.

Drops are back to regular mobs.
Is drop rate still half of what it was? or whatever it was nerfed?

Do items still break? Rings or Earrings etc?

Stat are the only nerfed imbues? Or are skill imbues now nerfed etc?

Many things are left out of this declaration.

Amberlee
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Re: Droprates in Grinding Zones

Post by Amberlee » 04 Mar 2016 20:39

Also funny.
Thinking locking threads and making new ones deflects attention from the issue at hand.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

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gorboth
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Re: Droprates in Grinding Zones

Post by gorboth » 04 Mar 2016 20:51

I only stated a general description of what has changed. If you didn't see it in the post, it didn't change. I'm interested in how the change feels to gameplay, not player assessment of what they think the change will mean. For this reason, I haven't posted exact numeric descriptions of the change or distribution. After people play it a while, and we hear how it feels, I'll be able to evaluate whether or not the change has achieved a desired result.

G.
Mmmmmm ... pie ...

Chanele
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Re: Droprates in Grinding Zones

Post by Chanele » 04 Mar 2016 21:22

This sounds like a great change and one of the flaws in the first strategy. In the other thread there were some loud voices claiming to be speaking for the playerbase, that was not the case, only they screamed loudest.

Another goal you had Gorboth was to reduce the effective time you could use imbues, approximately 22 days if you planned correctly. You introduced a solution to this by making all slots equipment breakable. If the goal was to eliminate the 22 days uptime, this solution is not good enough. Some people will still be able to use them for 22 days.

I would rather introduce a decaying system, the imbuments loose powers for the duration of usage. This would effect all players equally and fulfill your goal.

Chanele

Freya
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Re: Droprates in Grinding Zones

Post by Freya » 04 Mar 2016 23:21

If a decaying imbue system is introduced I think its important to class them diffrently.

I do think imbues that have been imbued personally in the device should decay much slower than one found on a npc.
One takes luck, the other one takes years of work in some cases(I'm still working on getting a glittering dwarf and hobbit, and still not there after 5-6 years).

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gorboth
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Re: Droprates in Grinding Zones

Post by gorboth » 04 Mar 2016 23:32

I completely agree, Freya.

G.
Mmmmmm ... pie ...

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Melarec
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Re: Droprates in Grinding Zones

Post by Melarec » 04 Mar 2016 23:42

Perhaps have imbued items unable to break.
I know that at first that sounds ridiculous, but hear me out..

A player has an imbued item. A sword, lets say.
This sword has the highest imbue, lets call it 10.
Along the course of its use, the swords imbue loses strength. (10-9-8-7-6-etc..)
After much use, the imbue completely wears off. ("You feel the magic fade from your sword")
Now, the sword loses actual durability like regular items until it eventually breaks.

Now, this could be tweaked in different ways, like certain imbues fade more quickly than others, certain imbues fade more quickly at higher or lower levels, and so on.
Also, there could be a slight chance that an imbued item could just shatter anyway.. ("Despite the magic empowering it, your sword shatters")

I don't know. It seems like a fair compromise to me..
Maybe I'm completely wrong though. :roll:

EDIT: Syntax fix

Syrk
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Re: Droprates in Grinding Zones

Post by Syrk » 05 Mar 2016 02:25

Amberlee wrote:Also funny.
Thinking locking threads and making new ones deflects attention from the issue at hand.
Agreed. Also quite disregarding...

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