The wizard application board is always open!nils wrote:Well, my knowledge of code is severly limited, but I'd say boosting/reducing size of a couple npcs (many of the same npc require one file, no?) isn't a huge of a deal. Quite sure some of the lieges will be chuffed to improve on their mobs + it could serve as a real life training ground for up and coming coders. Fiddling with mobs, error correction can be done fairly swift. What could possibly go wrong? It's just mobs for crying out loud.
Many of the unused grinds today need this kind of attention regardless of changes prior. And by any estimates, the amount of myths will increase as time goes by. They need a place to hunt.
Draugor mentioned Trollshaws. I'll add Kabal as a whole to that one. Varian made a great area in Gondor, but for technical reasons it's not profitable, and now serves as Avatar's home away from home.
One could argue that the trolls in Terel are very prolific and it's a crowded area - add a few rooms, more trolls. Simple gestures - "visible for all"-code by the new wizards. Everyone wins.
Boo, what a lousy answer? Well, it's true. It's not as easy as you think, and even if it was, it takes time, and someone must WANT to do it. Most wizards have little interest in working on old areas, messing with someone else's old confusing code. People generally become wizards to have fun, and work on their own vision. Trying to find someone who wants to take on a project like this, and has the level of skill needed to be trusted with that type of access, might be the hardest part. Think I sound negative? Well, maybe. But during my two or so years in the Admin I've learned that it's harder than you think to go from an idea to implement something into the game. Even small projects, and especially if the project involves more than one wizard. Before, when I used to spend most of my time on the forums coming up with ideas hoping someone else would code, I felt just like you do now. "How hard can it be?". Well, I've realized it actually is pretty hard.
Just like Gorboth mentioned we need a solution that feels realistic to actually implement, or it will just remain a good idea forever. I think anything that requires a lot of changes to game content is very risky as it could take a lot of time. Or never happen.
Of course we could just boost everyone and leave the content as it is, but that will of course lead to even more competition for the few good areas, and even more unused areas. Or... people will settle for lower XP/hour in those previously unused areas instead of competing? So it could work to just leave things as they are too?