Change to spellcasting and shieldwearing

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Arman
Wizard
Posts: 511
Joined: 22 Sep 2014 13:15

Change to spellcasting and shieldwearing

Post by Arman » 04 Sep 2017 15:15

Code: Select all

Hi all,

After next armageddon there will be a change to shield wearers that will impact
spellcasting success.

Wearers of a single shield will be largely unaffected, although there may be
noticed a slight increase in spell failure if wearing a big tower shield.

Wearers of two shields will be significantly impacted by these changes, with
spell failure greatly increasing. The precise somatic requirements of
spellcasting are just too difficult to do with shields in both hands.

Cheers,
A.K

Draugor
Myth
Posts: 1770
Joined: 06 Mar 2012 00:14

Re: Change to spellcasting and shieldwearing

Post by Draugor » 04 Sep 2017 17:09

I'd lie if I said this didnt get me laughing...

Will this be re-checking wether or not someone wears a shield just after cast? Or is it untill the spell itself hits? Otherwise its kinda easy to trigger.

Alltho, shouldnt heavy ass platemails and stuffs give limitations aswell? Energies messing with the metal and stuffs? ;)
Last edited by Draugor on 04 Sep 2017 17:32, edited 1 time in total.

Amberlee
Myth
Posts: 1373
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: Change to spellcasting and shieldwearing

Post by Amberlee » 04 Sep 2017 17:15

Ouchies.
Buh bye, MM.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

Amberlee
Myth
Posts: 1373
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: Change to spellcasting and shieldwearing

Post by Amberlee » 04 Sep 2017 17:20

Now a question for you Arman.
Since at-will spells don't have components.
Will they be affected too?
Tbh should be easier to cast them even when wearing shields as they demand no component handling.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

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Alisa
Rising Hero
Posts: 353
Joined: 16 Nov 2014 23:10

Re: Change to spellcasting and shieldwearing

Post by Alisa » 04 Sep 2017 17:33

Questions number 2

Will it be possible to detect how much a shield affects casting? Some appraise or such.

Draugor
Myth
Posts: 1770
Joined: 06 Mar 2012 00:14

Re: Change to spellcasting and shieldwearing

Post by Draugor » 04 Sep 2017 17:48

Alisa wrote:Questions number 2

Will it be possible to detect how much a shield affects casting? Some appraise or such.
Think its full effect for all shields

Kvator
Titan
Posts: 542
Joined: 02 Sep 2010 21:25

Re: Change to spellcasting and shieldwearing

Post by Kvator » 04 Sep 2017 20:21

Good change.

And I second Draugor - limitations should be expanded on platemails and all that 'fighters' crap.

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Drazson
Expert
Posts: 262
Joined: 24 Jan 2016 21:27

Re: Change to spellcasting and shieldwearing

Post by Drazson » 04 Sep 2017 20:55

Maybe a good chance to make wearing/removing/(un)wielding stuff have an actual duration or at least cooldown or at least unavailable in battle? Something should be done for the change to affect anyone with trigger making "skills". Fair change btw but how about monks playing their instruments? Unfair :(

Edit: I know people who actually sleep clad in armour because they forget to take off their second skin. WE ARE INNOCENT!

Greneth
Great Adventurer
Posts: 167
Joined: 30 Aug 2017 19:55

Re: Change to spellcasting and shieldwearing

Post by Greneth » 04 Sep 2017 21:01

I'm trying to be positive with the fact that balance changes are happening, personally it didn't seem like a game breaking feature compared to some of the more... glaring issues such as racial balance. But a change is a change, keep my fingers crossed for more to come. Good job!

Manglor
Rising Hero
Posts: 322
Joined: 16 Sep 2013 17:30
Location: Dieppe, NB, Canada

Re: Change to spellcasting and shieldwearing

Post by Manglor » 05 Sep 2017 00:04

AK,

I think this is a good change for the most part, and I have vastly more experience than most on this topic. What about limiting these changes to offensive spellcasting only? What are your thoughts on that?

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