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gorboth
- Site Admin
- Posts: 2352
- Joined: 03 Mar 2010 20:51
- Location: Some old coffin
Post
by gorboth » 26 Apr 2017 00:19
Code: Select all
Denizens of the Donut,
I've spent the week making some much-needed updates to the Tutorial. Many
of these are about 12 years overdue, but a few are me finally catching up
with the various tweaks to the way the character creation process has
changed over the last 5 years - insuring that the design of the tutorial is
cohesive with the way things now work.
Here are the things I have done:
- I closed the "review" section of the Library which contained the
old, original pre-creation sequence. This was redundant with the things
taught in the portal you can enter at the hilltop, and legacy material
from the original pre-character-creation sequence. It no longer made
sense to have it in the game.
- I reworked tutorial signs 1-7 so that they no longer read as if
they belonged in that sequence, but instead themselves teach the info
of those early basic concepts independently.
- I changed the tutorial journal so that it would auto-add chapters
1-7 as having been read as soon as Lars gives the journal to you,
rather than having the first 7 chapters be oddly missing until you
find the (now removed) review section.
- I added a simple occupational guild to the Tutorial called
The Patrol Guild of Silverdell. It includes a join room, two
emotes, a simple special attack, a training room that teaches
the special skill and parry to superior layman, and a start room
that includes basic saving racks for weapons, armour, and miscellany.
- I added tutorial signs 47, 48, and 49 to teach about occupational
(and other) guilds, and the importance of joining them, special
attacks, and guild racks.
- I changed the magic map to include the new guildhall and remove
the Annex of the library.
- I changed the portal that takes you out of the Tutorial to Sparkle
to now ask players to leave the occ guild before they can use it.
(We don't want the tutorial occ guild membership or abilities to
extend into the rest of the game!)
- I have made burned-down versions of all the rooms in the town and
in the castle, so that once you complete the quest to defeat or
become allies with the Vampire, you can still search for any as-yet
unfound and unread tutorial signs to complete the quest to find all
journal chapters. This was one of the worst flaws of the tutorial
dating all the way back to 2005. Why did I wait 12 years to do this?!
- I have returned the Vampire to its original power so that the final
boss battle isn't just a silly walk in the park like it has been in
the last year or so. I want the battle to feel challenging, and now
that the power of an occupational guild special is available, it
makes sense to again have the Vampire feel a bit tough to kill.
Hopefully this addresses all of the remaining issues with the tutorial. If
you should find that there are any problems remaining, or bugs with any of
these additions listed above, please mail me and I'll get them fixed.
Thanks everyone! Happy Tutorial Adventuring!
G.
Mmmmmm ... pie ...
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Emmiline Calaith
- Adventurer
- Posts: 92
- Joined: 03 Jun 2016 02:23
Post
by Emmiline Calaith » 26 Apr 2017 03:36
Thank you Gorboth for adding these much-needed improvements!
There are three types of people: those who can count, and those who can't.
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Melarec
- Rising Hero
- Posts: 318
- Joined: 29 Feb 2016 19:51
- Location: Everywhere
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Contact:
Post
by Melarec » 26 Apr 2017 07:11
gorboth wrote:Code: Select all
- I added tutorial signs 47, 48, and 49 to teach about occupational
(and other) guilds, and the importance of joining them, special
attacks, and guild racks.
Will all current journals be updated with the new chapters?
Because I still refer to my journal from time to time and I'd like it to be complete.
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Kitriana
- Champion
- Posts: 627
- Joined: 04 Mar 2010 04:46
- Location: United Kingdom
Post
by Kitriana » 26 Apr 2017 10:40
Awesome news!
If something I wrote sounds confusing ... assume you misunderstood it.
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gorboth
- Site Admin
- Posts: 2352
- Joined: 03 Mar 2010 20:51
- Location: Some old coffin
Post
by gorboth » 26 Apr 2017 19:30
Melarec wrote:gorboth wrote:Code: Select all
- I added tutorial signs 47, 48, and 49 to teach about occupational
(and other) guilds, and the importance of joining them, special
attacks, and guild racks.
Will all current journals be updated with the new chapters?
Because I still refer to my journal from time to time and I'd like it to be complete.
If you are out of the tutorial and still have your journal, I believe you can see all chapters whether you found them while in the tutorial or not. So - yes, these should already appear in your journal.
Code: Select all
> list chapters
1: Moving Around 26: Mail
2: Looking At Things 27: Roleplay and Emotions
3: Room Descriptions 28: Bulletin Boards
4: Deeper Room Descriptions 29: Quests and Brutality
5: Getting And Using Things 30: Start Locations
6: Finding Secrets - The Search Command 31: Save, Armageddon, and Recovery
7: Working on Quests 32: Death
8: Statistics 33: Health and Wimpying
9: The Expanded Tutorial and Lars' Gift 34: What to Do Next - Earning Money
10: NPCs and Conversation 35: Dealing with Quest NPCs
11: What To Do First 36: Combat!
12: Adventurer Guilds - Meditation 37: The Options Commands
13: Adventurer Guilds - Skills 38: Herbs
14: Skill Training 39: Light and Darkness
15: Experience - Gaining Levels 40: Corpses and Leftovers
16: Food and Fatigue 41: Teaming
17: Drinks and Intoxication 42: Feedback for Wizards
18: Introductions and the Who List 43: Completing the Tutorial
19: The Help Command and the Rules 44: Alignment: Good vs. Evil
20: Making Maps 45: Quicktyper Commands
21: Shops - Buying and Selling 46: Grinding - A Necessary Evil?
22: Using Weapons 47: Occupational and other Guilds
23: Using Armours 48: Guild Benefits - Racks
24: Logging Out and Linkdeath 49: Guild Benefits - Special Attacks
25: Money and Banks
You can <read #> to read a specific chapter.
G.
Mmmmmm ... pie ...
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/