But to a more fitting location, where chatter is expected. Alternatively, they could spawn in an instanced "room" at the inn, upstairs, with acts as a silent start, with only exit down, where the rest stand and chatter.Cherek wrote:Sure, it makes sense to make the inn of Sparkle the default start location and the church the place where you respawn after death. Logically that probably makes the most sense, however if we relocate the starting point to the inn we end up with the same problem that made us change this...? That is, tons of players standing in the start location chatting away about RL stuff and giving new players who first enter the real world a strange first impression of the game? So basically, that would mean back to square one, and all we did was to switch names on the room you start in.
In my opinion, it's better that new players log into a place where there are players, chatting irl or not, rather than be met with silence and solitude. The first may break some immersion, but it also helps nitting bonds and player connections, which is probably more important at the start of the game where you are not yet connected, or hooked to.
Also, better to have a crowded inn with additional support for sitting down, order food etc and other random stuff happening rather than a semi-useess church. My opinion ofcourse.