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Request from the Church of Sparkle pastor 
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Legend
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Joined: 04 Mar 2010 17:54
Posts: 769
Cherek wrote:
Sure, it makes sense to make the inn of Sparkle the default start location and the church the place where you respawn after death. Logically that probably makes the most sense, however if we relocate the starting point to the inn we end up with the same problem that made us change this...? That is, tons of players standing in the start location chatting away about RL stuff and giving new players who first enter the real world a strange first impression of the game? So basically, that would mean back to square one, and all we did was to switch names on the room you start in.:)


But to a more fitting location, where chatter is expected. Alternatively, they could spawn in an instanced "room" at the inn, upstairs, with acts as a silent start, with only exit down, where the rest stand and chatter.

In my opinion, it's better that new players log into a place where there are players, chatting irl or not, rather than be met with silence and solitude. The first may break some immersion, but it also helps nitting bonds and player connections, which is probably more important at the start of the game where you are not yet connected, or hooked to.

Also, better to have a crowded inn with additional support for sitting down, order food etc and other random stuff happening rather than a semi-useess church. My opinion ofcourse.

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Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!


28 Jan 2018 17:10
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Rising Hero
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Joined: 16 Nov 2014 23:10
Posts: 313
I agree with Kas.


28 Jan 2018 17:18
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Rising Hero
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Joined: 18 Apr 2015 03:28
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Location: Vingaard Keep
Kas is right. The reason the Church was a popular place is that it is where new people could meet others easily.

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They denied that wealth could be printed, they denied that lunches were free;
They denied that Wishes were Horses; they denied that a Pig had Wings;
So we worshipped the Gods of of the Market Who promised these beautiful things.


28 Jan 2018 17:26
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Adept

Joined: 30 Aug 2017 19:55
Posts: 111
I like the idea of making a start room above where the chatter is, both sides win.


28 Jan 2018 17:47
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Site Admin
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Joined: 04 Mar 2010 04:36
Posts: 2577
Greneth wrote:
I like the idea of making a start room above where the chatter is, both sides win.


I like it too. Of course this isn't my decision, but to me it does sound like something like that would keep the good things about having a place where people meet and chat, while still keep the starting location "clean". I too like that new players see other players active in the game from the start, but it also sometimes turned into chaotic IRL spam for an already confused player just entering the real game. And there is RP in Genesis too, and the chatroom start to the game perhaps gave many the impression that the whole game is one big IRL chat, which might scare away potential RP'ers looking for something more? Kas suggestion would (at least theoretically) solve both problems, as you don't suffer the spam when you log in, but you can stay and chat below, in the common room of the inn, if you want to. Sounds good to me.


28 Jan 2018 19:08
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Site Admin
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Joined: 04 Mar 2010 04:36
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I have alerted Gorboth, Arman and Lucius about this idea. In the end it's mainly up to them to decide this I believe.


28 Jan 2018 19:16
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Wanderer

Joined: 12 Nov 2017 19:56
Posts: 61
I too like Kas's idea. The instanced room could have a sign preparing the newbie for what sorts of things she might find just downstairs, in terms of interactablilty (a bar to belly up to, can't go back upstairs without renting a room, or whatever) and the kinds of chatting that are likely going on. Or maybe that info could be another chapter in the tutorial, right near the end.


28 Jan 2018 23:31
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Adventurer
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Joined: 12 Feb 2017 06:07
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Though I think this is a really good idea, the town crier stands right outside the Church ready to greet and give quests to newcomers to Sparkle.


29 Jan 2018 07:31
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Legend
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Joined: 04 Mar 2010 17:54
Posts: 769
I would probably plaster the most obvious newbiequests on a bulletin board (examinable) at the inn, and maybe some drawn (roughly) maps of Sparkle's nearby geography and obvious "next to go" locaions for newbies, such as Calia for example.

Should give newbies a heads start on early Genesis gamecontent. And, a poster or two about newbiefriendly starterguilds (recruitment posters with easy directions). Hook, line and sinker.

_________________
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!


29 Jan 2018 11:09
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Wanderer

Joined: 12 Nov 2017 19:56
Posts: 61
Kas wrote:
I would probably plaster the most obvious newbiequests on a bulletin board (examinable) at the inn, and maybe some drawn (roughly) maps of Sparkle's nearby geography and obvious "next to go" locaions for newbies, such as Calia for example.


Yeah and if the grub quest and beggars' club quests still remain exclusive to small people, a really prominant note explaining that would be good.


29 Jan 2018 14:13
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