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Change to spellcasting and shieldwearing 
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Wizard
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Joined: 22 Sep 2014 13:15
Posts: 438
Code:
Hi all,

After next armageddon there will be a change to shield wearers that will impact
spellcasting success.

Wearers of a single shield will be largely unaffected, although there may be
noticed a slight increase in spell failure if wearing a big tower shield.

Wearers of two shields will be significantly impacted by these changes, with
spell failure greatly increasing. The precise somatic requirements of
spellcasting are just too difficult to do with shields in both hands.

Cheers,
A.K


04 Sep 2017 15:15
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Myth

Joined: 06 Mar 2012 00:14
Posts: 1660
I'd lie if I said this didnt get me laughing...

Will this be re-checking wether or not someone wears a shield just after cast? Or is it untill the spell itself hits? Otherwise its kinda easy to trigger.

Alltho, shouldnt heavy ass platemails and stuffs give limitations aswell? Energies messing with the metal and stuffs? ;)


Last edited by Draugor on 04 Sep 2017 17:32, edited 1 time in total.



04 Sep 2017 17:09
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Myth

Joined: 08 Mar 2010 19:50
Posts: 1354
Location: Kristiansund, Norway
Ouchies.
Buh bye, MM.

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04 Sep 2017 17:15
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Myth

Joined: 08 Mar 2010 19:50
Posts: 1354
Location: Kristiansund, Norway
Now a question for you Arman.
Since at-will spells don't have components.
Will they be affected too?
Tbh should be easier to cast them even when wearing shields as they demand no component handling.

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If you ask for my opinion here, you will get MY opinion, not that of my character.


04 Sep 2017 17:20
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Rising Hero
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Joined: 16 Nov 2014 23:10
Posts: 336
Questions number 2

Will it be possible to detect how much a shield affects casting? Some appraise or such.


04 Sep 2017 17:33
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Myth

Joined: 06 Mar 2012 00:14
Posts: 1660
Alisa wrote:
Questions number 2

Will it be possible to detect how much a shield affects casting? Some appraise or such.


Think its full effect for all shields


04 Sep 2017 17:48
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Titan

Joined: 02 Sep 2010 21:25
Posts: 466
Good change.

And I second Draugor - limitations should be expanded on platemails and all that 'fighters' crap.


04 Sep 2017 20:21
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Veteran

Joined: 24 Jan 2016 21:27
Posts: 240
Maybe a good chance to make wearing/removing/(un)wielding stuff have an actual duration or at least cooldown or at least unavailable in battle? Something should be done for the change to affect anyone with trigger making "skills". Fair change btw but how about monks playing their instruments? Unfair :(

Edit: I know people who actually sleep clad in armour because they forget to take off their second skin. WE ARE INNOCENT!


04 Sep 2017 20:55
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Online
Great Adventurer

Joined: 30 Aug 2017 19:55
Posts: 159
I'm trying to be positive with the fact that balance changes are happening, personally it didn't seem like a game breaking feature compared to some of the more... glaring issues such as racial balance. But a change is a change, keep my fingers crossed for more to come. Good job!


04 Sep 2017 21:01
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Rising Hero

Joined: 16 Sep 2013 17:30
Posts: 307
Location: Dieppe, NB, Canada
AK,

I think this is a good change for the most part, and I have vastly more experience than most on this topic. What about limiting these changes to offensive spellcasting only? What are your thoughts on that?


05 Sep 2017 00:04
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