View unanswered posts | View active topics It is currently 18 Oct 2018 14:54

Forum rules


- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.



Reply to topic  [ 24 posts ]  Go to page 1, 2, 3  Next
Guild stats and brutality 
Author Message
Site Admin
User avatar

Joined: 04 Mar 2010 01:14
Posts: 287
Code:
Greetings.

There has been a change in how experience is added to your
guild stats. Your brutality is no longer a factor for guild
stats.

This also means that death recovery assistance no longer provides any
benefits to their growth.

- Cotillion



22 Nov 2017 14:31
Profile
Rising Hero
User avatar

Joined: 14 Apr 2010 01:23
Posts: 335
if i understand it correctly it is awesome change.
Now you dont have to die to lower brute for easier exp, but whatever brute you have, there will always go the same amount of exp to gstat after killing the same mob?


22 Nov 2017 15:35
Profile
Site Admin
User avatar

Joined: 04 Mar 2010 01:14
Posts: 287
Irk wrote:
if i understand it correctly it is awesome change.
Now you dont have to die to lower brute for easier exp, but whatever brute you have, there will always go the same amount of exp to gstat after killing the same mob?

Yes. The XP allocation still depends on the guild tax though.


22 Nov 2017 16:05
Profile
Myth

Joined: 06 Mar 2012 00:14
Posts: 1660
Awesome change, however, how would one go about getting ranks now? Is there a standard baseline`for xp or?


22 Nov 2017 16:27
Profile
Rising Hero

Joined: 27 Jun 2011 13:20
Posts: 371
I was planning to "die down to expert" twice, now I won't need to!


22 Nov 2017 16:55
Profile
Myth

Joined: 08 Mar 2010 19:50
Posts: 1354
Location: Kristiansund, Norway
Well this is good.
But how does this affect the "Careers" list?
Will the EXP that went away due to brutality be released into the guildstat or?

_________________
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.


22 Nov 2017 17:56
Profile
Titan
User avatar

Joined: 05 Mar 2010 01:05
Posts: 518
Thank you for this change.

_________________
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
-Mel Brooks


23 Nov 2017 04:09
Profile YIM
Wanderer
User avatar

Joined: 07 Oct 2015 17:38
Posts: 71
Location: Gorlovka
cotillion wrote:
Code:
Greetings.

There has been a change in how experience is added to your
guild stats. Your brutality is no longer a factor for guild
stats.

This also means that death recovery assistance no longer provides any
benefits to their growth.

- Cotillion



I'm confused, though. Should this be interpreted as "You won't get an advantage from lowering your brute, therefore it'll be just as difficult as it was before at high brute" or "You don't need to lower your brute since it'll be just as good regardless" or even "Guess what, during recovery, you won't be earning guild stat at all, so you'll have to deal with acquiring guild stat at maximum brute if you decide to change your guild at max level, and now killing someone will deter them from growing in guild stat".

_________________
You see a mousetrap. I see free cheese and a challenge.


30 Nov 2017 11:03
Profile
Rising Hero

Joined: 27 Jun 2011 13:20
Posts: 371
As I understood it, you get nominal XP, but then anyone would be 10 links at titan, which is silly. I suppose this will force wizards to change title/specials gstat requirements.


30 Nov 2017 12:20
Profile
Wizard
User avatar

Joined: 22 Sep 2014 13:15
Posts: 435
Dhez wrote:
cotillion wrote:
Code:
Greetings.

There has been a change in how experience is added to your
guild stats. Your brutality is no longer a factor for guild
stats.

This also means that death recovery assistance no longer provides any
benefits to their growth.

- Cotillion



I'm confused, though. Should this be interpreted as "You won't get an advantage from lowering your brute, therefore it'll be just as difficult as it was before at high brute" or "You don't need to lower your brute since it'll be just as good regardless" or even "Guess what, during recovery, you won't be earning guild stat at all, so you'll have to deal with acquiring guild stat at maximum brute if you decide to change your guild at max level, and now killing someone will deter them from growing in guild stat".


Basically, the experience you gain towards your guild stat is unaffected by brute or death recovery now.


30 Nov 2017 13:38
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 24 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.